All of us performed Salt and Sanctuary, proper? It was a strong two-dimensional ‘Soulsborne’ fashion motion RPG, with a excessive problem stage however a robust sense of steadiness and constant feeling of progress. Enthusiasm, then, was considerably prevalent for this sequel, Salt and Sacrifice. Sadly, we’re just a little disillusioned with this providing, whereas nonetheless finally acknowledging that it is a fairly good time.
See, this second instalment affords a brand new characteristic — Mage Hunts. This provides some Monster Hunter particular sauce to the double quarter pounder that’s Salt and Sacrifice, and that sauce will not be to everyone’s style. You may want to assemble sources to summon Mages, chase down mentioned Mages and murderlise ’em. Should you fail they usually, as a substitute, murderlise you, they will disappear from the map and the stuff you used to make them seem within the first place might be misplaced.
That is threat/reward, positive, however it’s a slightly arbitrary tackle it. The construction has modified, too, with a give attention to Demon’s Souls-style discrete areas slightly than one big interconnected map, so getting round is not as breezy because it was — no teleporting to obelisks right here. It is a grind by design, however not at all times the enjoyable type of grind.
It is a disgrace, as a result of a lot of what is right here continues to be so pleasurable. The fight is intense, difficult and different, with an enormous variety of enemy sorts to battle in opposition to. You have obtained a ton of weapon choices to tailor your construct, and the capability to stage up seemingly a whole bunch of various stats with the intention to carry the struggle to the Mages. It is simply that these fights will be so unfair and one-sided because of the extra random parts that may throw a spanner within the works. A courageous try at one thing new, sure, however finally misguided.