I believe you’re confused about procedural era and the way it’s used.
You’re pondering of video games like Minecraft, the place a random seed is generated, after which a world is generated based mostly on that random seed, giving each participant a singular world. Or Borderlands, which procedurally and randomly generates weapons round your stage.
Starfield, nevertheless, in terms of terrain era, makes use of procedural era extra like different Bethesda video games, the Far Cry collection, FUEL, and No Man’s Sky, the place the seed that’s used for terrain era is designed and hardcoded into the sport.
That signifies that each participant will get the very same planets, however you will discover spots (and presumably occasions/sources/quests) on these planets that even the designers have not seen. Maybe a mixture of sources and colours and outposts that give big crafting advantages, that even the designers have actually by no means seen.
However they’re “mounted”. They will not respawn as different planets for various gamers. They will not be distinctive for all gamers, all gamers will traverse the identical planets.
Nevertheless, it appears probably (in my view) that there might be random encounters and procedural quests which may seem distinctive to gamers.
On the subject of handcrafted settlements: they could have made 10 settlements, or 2000, after which distributed them procedurally all through the syatems. We do not know. So complaining about how they “ought to” do something, with out realizing what they’ve accomplished, appears untimely.