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The primary full-on patch for The Final of Us Half 1 on Steam is dwell (opens in new tab), and as is often the case with this stuff, the early outcomes appear blended: Some gamers are saying the replace has dramatically improved the sport, whereas others are nonetheless fighting poor efficiency and crashes.
“Patch 1.0.2 addresses some crashes, improves efficiency in some areas, and fixes a number of gameplay and UI points together with some animation, texture, and lighting bugs,” developer Naughty Canine stated on Twitter. It added that it’s “persevering with to observe and examine participant studies, and can maintain you up to date on future enhancements and patches, together with a mouse jitters repair.”
As a result of, sadly, the “jitters” subject shouldn’t be addressed on this patch. Naughty Canine had meant to deal with the issue in a hotfix, however stated earlier this week that it needed to delay the repair as a result of it brought on “sudden points” elsewhere. Mouse and digital camera jitters “for some gamers, relying on {hardware} and show settings,” stays in The Final of Us Half 1’s recognized points listing.
The patch does promise to enhance texture streaming to scale back CPU utilization, which was one other massive downside for gamers. (On the upside, it additionally gave us Eyebrows Joel (opens in new tab), for which we give thanks (opens in new tab).) Some customers have reported enhancements on that entrance—AxelStu (opens in new tab) on Steam, as an illustration, stated there’s “no extra stuttering due to CPU and that decompressing factor”—however many others aren’t seeing it.
“Sadly, I see no enchancment on my 5600X/3080 12Gb setup—the 5600X is being pounded and really hardly ever drops under 90% utilization which is insane,” Dry_Mud_8098 (opens in new tab) wrote on Reddit.
“Replace made the sport a lot worse for me, final performed the sport within the college constructing the opposite day, went in addition it up right now after the massive replace and now the bottom textures are lacking lmao it’s simply all void black,” Ghost4530 (opens in new tab) stated. “They actually outdid themselves with this one, oh and the vram utilization within the graphics menu is much more damaged now than it was earlier than. I truthfully want I might rollback the replace to the final one, sport labored significantly better for me and apart from one bug within the intro has been comparatively bug free on my PC.”
One other person, mackzett (opens in new tab), reported no change after the patch had put in till they rebooted—after that, that they had “higher efficiency, much less judders,” though their CPU utilization was nonetheless “actually excessive.” So, remember to reboot after putting in.
We at Naughty Canine and our companions at Iron Galaxy are persevering with to observe and examine participant studies, and can maintain you up to date on future enhancements and patches, together with a mouse jitters repair.For more information, please try our recognized points web page: https://t.co/Xr072rK76TApril 7, 2023
The underside line is that the patch goals to enhance way more than the hotfixes did, however your mileage could differ—and if The Final of Us Half 1 is working nicely for you already, you would possibly need to forgo this replace in favor of a extra universally useful patch that can (hopefully) be coming sooner or later.
The total patch notes for The Final of Us Half 1 v1.0.2.0 are under:
- Fastened a crash that will happen whereas shortly swapping between character pores and skin thumbnails
- Fastened a crash that will happen on model 1.0.1.6 throughout shader masses when booting the sport for the primary time
- Fastened one recognized crash that will occur randomly throughout gameplay
- Up to date texture streaming to scale back CPU utilization
- Fastened a problem the place DualSense and Xbox One controllers’ analog sticks failed to reply
- Fastened a problem the place extraneous SFX performed in each major and in-game “Choices” menus
- Fastened a problem the place the Depth of Discipline setting’s (Choices > Graphics > Publish-Results Settings > Depth of Discipline) sharpness could change based mostly on the Render Scale’s settings (Choices > Show > Decision Scaling > Render Scale)
- Up to date Graphics settings (Choices > Graphics) person interface to precisely show VRAM utilization
- Fastened a problem the place Environments Texture High quality setting (Choices > Graphics > Texture Settings > Environments Texture High quality) didn’t show the proper VRAM utilization
- Fastened a problem the place the pop-up to allow diagnostics after a crash didn’t seem
- Fastened a problem the place sure artifacts and weapon skins textures could not correctly render
- Fastened a problem with the tutorial’s person interface not displaying appropriately
- Fastened a problem the place mouse wheel scrolling in menus with dropdown choices could speed up sooner than meant
- Elevated energetic loading to scale back load occasions on gameplay development
- Fastened a problem the place digital camera orientation could warp to cursor place after exiting the Pause menu
- [Photo Mode] Fastened a problem the place digital camera is not going to rotate in whereas within the Lighting tab
- [The Quarantine Zone] Fastened a problem the place the participant and buddy characters could instantly seem moist throughout gameplay
- [The Quarantine Zone, Left Behind] Fastened a problem the place lighting and texture could flicker throughout gameplay
- [The Outskirts] Fastened a niche in geometry seen throughout gameplay
- [The Suburbs] Fastened a problem the place animations could fail to load throughout gameplay
- [The Suburbs] Restored the window-breaking and car-shaking FX within the sniper in-game cinematic
- [Tommy’s Dam] Fastened a problem the place horse animations would fail to load throughout an in-game cinematic
- [Bus Depot] Fastened a problem the place water FX could seem uneven throughout gameplay
- [The Firefly Lab] Fastened a LOD subject the place enemy NPCs’ helmets could vanish or seem corrupted
Left Behind Standalone
- Fastened a problem the place watergun pictures would seem to hit Riley however not register whereas utilizing Gradual Movement with V-Sync off
- Fastened a crash that will happen whereas following Riley within the mall
- Improved stage of element within the Halloween retailer
- Fastened a crash that will happen when triggering the non-obligatory dialog on the Reasonably priced Getaways poster
- Fastened a problem the place textures of narrative parts appeared low-quality in a cutscene
- Up to date ESDF management scheme within the arcade minigame to make use of ‘G’ because the alt key to raised match gameplay punching enter
Accessibility
- Fastened a problem the place the Display screen Magnifier could fail to work
- Fastened a problem the place Navigation Help’s directional icon could clip via the participant character mannequin
Localization
- [ENGLISH, HUNGARIAN] Adjusted language used when referring to the DualSense controller’s adaptive triggers and contact pad
- [THAI, LATAM SPANISH, KOREAN] Corrected translations in menus
- [SWEDISH] Added lacking text-to-speech in menus
- [SWEDISH] Corrected language on crash window
AMD
- Fastened a problem the place incorrect defaults for graphics settings have been utilized to AMD RX 5700 and RX 6600 Collection GPUs
Steam Deck
- Fastened a problem the place PSO Caching could freeze at 50% completion
- Fastened a problem the place plugging in a DualSense controller whereas viewing cutscenes from the Cinematics menu could pressure a participant into gameplay
- Adjusted the person interface to point out Steam Deck controls within the Display screen Magnifier menu
- Adjusted positioning of the Weapon and Well being HUD parts
Epic Video games Retailer Model
- Fastened a problem the place the “Who’s a Good Boy?” achievement didn’t unlock regardless of the participant assembly the necessities
- Fastened a problem the place the sky could render black
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