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Baldur’s Gate 3 continues to evolve. The hit fantasy RPG obtained its much-anticipated and sprawling Patch 3 replace at the moment, which brings Mac assist, a Magic Mirror characteristic to revamp your participant character’s look, and an awesome variety of bug fixes and tweaks.
Larian Studios’ patch notes are at all times a pleasure to learn, and those for Patch 3 aren’t any exception. In addition they embrace spoilers although, so new gamers beware. The event workforce remains to be promising new options and epilogue scenes sooner or later, however within the meantime there’s loads to chew on for each PC and PlayStation 5 gamers.
On Sony’s console, for instance, Baldur’s Gate 3 now matches colours extra intently between the spells you’re utilizing onscreen and the way the PS5 controller lights up in your hand. Neat! Extra importantly, Larian says it’s improved optimization and efficiency, together with relating to framerate. It’s nonetheless aiming to hit a stable 60fps in efficiency mode, however 30fps must be extra constant throughout each space within the recreation in high quality mode.
One noteable change within the gameplay itself revolves round NPC reactions. One change reads, “NPCs will now not run away from something however the [REDACTED] to enhance interactivity and circulation.” Druids and Necromancers on the Baldur’s Gate 3 subreddit are rejoicing, because it means they’ll now summon their minions with out horrifying away everybody on the town.
Different modifications are far more escoteric. “Mounted Shadowheart wanting like she’s both in ache or about to sneeze within the background of a dialogue with Thulla,” reads one other a part of the patch notes. In case you’re questioning what the hell that refers to, followers rapidly discovered an actual screenshot of the expression.
Some adjustments weren’t even a part of participant suggestions. “No one requested for this, however we made the ceremorphosis scene on the nautiloid extra horrifying,” reads one notice. “These patch notes are large, they repair a lot, add a lot, and even then add shit like this, simply trigger,” a fan wrote within the feedback on Reddit. “Studio is unimaginable.”
Right here’s the total record of Patch 3 adjustments in Baldur’s Gate 3 in case you’ve obtained the time to learn a small novella:
HIGHLIGHTS
- Baldur’s Gate 3 is now totally supported on Mac!
- A Magic Mirror that allows you to change your look is now accessible at camp!
Fight
- Cazador now can’t flip into or stay in his Mist Type if in magical daylight, akin to that created by the Daylight spell.
- Mounted Ansur’s Stormheart Nova blasting proper by the ice shields you possibly can disguise behind.
- Grym all of a sudden obtained eerily sensible and was avoiding the Crucible within the Adamantine Forge. With a nervous snicker, we dumbed him again down a bit of.
- Mounted Stage 4 or greater Divine Smite permitting you so as to add Divine Smite as a response, permitting for 2 Divine Smites in 1 assault.
- Mounted the Divine Smite injury growing over the cap of 5d8.
- Made a number of enhancements to the Poltergeist enemy: they’re now revealed on being attacked or hit with Radiant Spirit Guardians; they won’t flip Invisible once more if they’re nonetheless in a personality’s See Invisibility aura; in Balanced and Explorer Mode, they’ve drawback on Dexterity Saving Throws when Invisible; the vary of their assaults has been diminished; they usually gained’t attempt to hold distance from the participant in fight in order that they’re simpler to search out.
- Mounted the Sneak Assault injury bonus not growing to 6d6 at Stage 11.
- Mounted a case the place a number of Smokepowder Arrows might be used at no cost whereas the Additional Assault characteristic was lively.
PS5
- The colors on the PS5 controller will now match elemental injury sorts extra intently.
Efficiency
- Improved efficiency within the Decrease Metropolis. Extra to come back!
Artwork
- Made dye colors extra intense and extra seen on some armours. This may solely have an effect on newly dyed objects.
- Dragonborn characters can now choose any of the barbarian piercings.
- Mounted Shadowheart going blonde when equipping a hat.
- Improved the reflection within the Spectator’s eye within the Underdark.
- Mounted face tattoos disappearing when zooming out.
Circulation and Scripting
- Mounted a bug the place companions briefly leaving the social gathering (e.g. being despatched to jail) would overlook their partnership historical past and act unusually chilly in direction of you.
- Mounted a bug letting you commerce with Cazador whereas he begs for mercy.
- Improved the Astarion romance circulation in case you agreed to spend an evening with him earlier than going to camp by disabling some much less essential camp moments.
- Mounted some dialogue choices solely displaying up as soon as when speaking to Withers.
- Mounted a blocker the place in case you knock Orin’s Slayer kind into the chasm, you possibly can’t get her Netherstone.
- Mounted a problem inflicting Dammon to enter fight and die at Final Gentle, stopping Karlach’s story from progressing.
- Added a journal step for when the tieflings go away the Emerald Grove. The Forging of the Coronary heart quest will even shut if Dammon is now not accessible within the area.
- Mounted the sport considering you’re courting Gale as an alternative of Karlach in one of many dialogues with Karlach.
- You now want greater approval for Shadowheart to admit her Shar worship to you.
- Myshka the cat will now observe you round if advised to, even in case you don’t have Communicate with Animals.
- Halsin, Jaheira, and Minthara will now not be capable of bear Volo’s icepick lobotomy. It’s simply not their type of pastime.
- Mounted not with the ability to minimize Vanra out of the hag by interacting together with her Knocked Out physique if all of her mushrooms are destroyed.
- Lae’zel will now not tag alongside (whether or not useless or alive) after you slit her throat when she ambushes you at night time.
- Mounted a bug permitting you to yoink the Orphic Hammer proper out of the so-called Impervious Sphere within the Home of Hope if another person in your social gathering is in an interactive dialogue with the sphere.
- Mounted a circulation concern in Shadowheart’s endgame romance dialogue to verify Karlach seems alone in Avernus if Shadowheart says she’ll meet her there at a later cut-off date.
- Mounted Karlach’s journal mistakenly saying you arrived within the Shadow-Cursed Lands if you arrive on the Rosymorn Monastery Path.
- Wyll ought to now acknowledge Karlach approaching him for the primary time extra constantly.
- Mounted a problem that precipitated the Shadowheart swimming scene to not play for some gamers.
- The Narrator now not thinks you’re a thoughts flayer if you’re not.
- Mounted companions speaking about killing Gortash after assembly Orin even when the previous is already useless.
- Mounted points with Astarion discussing subjects which are now not related.
- Reworked the interplay between Nere and Minthara:The ‘Journey to Moonrise Towers’ quest now not sends you to Minthara after saving Nere – he has a lyre of his personal now. He presents it to you in case you saved him from the cave-in. This lyre can now be used to name for the drider by the Shadow-Cursed Lands, like Minthara’s lyre does. Each lyres have new descriptions.Nere now not mentions Minthara in his Communicate with Lifeless.You possibly can ask Minthara for a protected passage to Moonrise in case you’d heard about it. She is going to ask to raid the Emerald Grove first. If this occurs, Nere could be requested about Minthara after which Minthara could be requested about Nere.The journals for ‘Journey to Moonrise Towers’ and ‘Comply with the Convoy’ had been up to date accordingly.Saving Nere now not creates a hazard zone if the duergar was killed earlier than clearing the cave-in.
- Throughout your date with Karlach, Tender Henk will now not stroll away to disclose one other Tender Henk standing behind him. Staring.
Gameplay
- The next spells will now appropriately break the Sanctuary situation: Name Lightning, Evard’s Black Tentacles, Polymorph, Starvation of Hadar, Worry, Ice Storm, Flesh to Stone, Divine Intervention, Hypnotic Sample, Sluggish, Stinking Cloud, Banishment, Glyph of Warding.
- Stage Up will now queue all characters who could be levelled up so that you don’t should click on on them individually.
- Mounted some corpses by no means displaying the ‘(empty)‘ tag after you loot them.
- Mounted not with the ability to use some reactions whereas in disguise.
- Cazador’s workers, Woe, now appropriately unlocks the Blight spell when geared up.
- Mounted a number of magic objects and Volo’s Ersatz Eye shedding their energy after you’re killed and revived.
- Mounted the Spell Sniper feat not engaged on assault spells.
- The Spell Sniper feat will now appropriately cut back the Essential Hit threshold by 1.
- Mounted the Idol of Silvanus buff disappearing after Lengthy Relaxation.
- NPCs will now not run away from something however the Darkish Urge Slayer kind to enhance interactivity and circulation.
- Mummies raised by Create Undead can now Leap to observe you round higher.
- The Everburn Blade now appropriately units explosive surfaces and explosive objects alight when hit.
- The Misty Escape feat will now not break focus.
- Studying store indicators will now not be thought-about a criminal offense.
- The Reducing Phrases response is now set to Ask by default.
- Summoned zombies and skeletons will now not be capable of choose up loot and disappear with it when dismissed.
- The Azer summon’s Overheat skill is now accessible on its hotbar when summoned.
- The Nimblefinger Gloves now appropriately apply their Dexterity bonus to gnomes, halflings, and dwarves.
- Mounted an Animate Lifeless exploit permitting you to summon 2 skeletons from the identical corpse.
- Optimised how the sport handles object choice on controller.
- Mounted Sovereign Spaw with the ability to resurrect hirelings with Animating Spores. We taught him to not use this on participant characters anymore.
UI
- Your chosen commerce mode (commerce or barter) is now saved to your participant profile.
- Added an choice to the Default On-line Settings to allow you to mechanically hear in when one other social gathering member enters a dialogue in multiplayer.
- Clarified whether or not one thing is a Resistance, a Vulnerability, or an Immunity within the Study window.
- Added a notification for when one other participant in your social gathering is buying and selling.
- Mounted spells being interrupted by climbing, permitting you to assault twice after climbing down from a crate.
- Up to date the Character Sheet on controller to put lively Circumstances above the record of Notable Options.
Stage Design
- Mounted some small holes in Act I that weren’t letting tiny characters by them.
Writing
- Added a dialogue choice to the primary in-person dialogue with the Dream Customer to keep away from solely having two antagonistic selections.
- Rewrote some spell and motion descriptions that had been too imprecise.
Audio
- Mounted Raphael’s boss combat music generally being incomplete or lacking.
- Mounted some VO not taking part in in dialogues on PS5 split-screen.
- Mounted audio slicing out with 3D Audio enabled on PS5.
- Optimised audio in merged split-screen cinematics.
Cinematics
- Improved contact when petting Ketheric’s good woman, Squire.
- Added some pretty blood spurts when Volo carries out his professional operation.
- Mounted Wyll’s horns clipping into Karlach’s face throughout an Act II romance scene.
- Mounted lacking music on the Wyll path of Karlach’s endgame scene in Avernus.
- Positioned a pleasant purple picnic blanket in a romantic scene with Gale and stuck a digicam spin in case you select to want to spend your time with him on a mattress.
- Mounted Shadowheart wanting like she’s both in ache or about to sneeze within the background of a dialogue with Thulla.
- Added some lacking Boo squeaks.
- Reworked the intro of the scene if you strategy the altar on the Temple of Bhaal and stuck some bugs.
- Up to date cameras, facial expressions and head instructions to raised go well with the tone in dialogue with Shadowheart.
- Mounted some pops and digicam points if you begin courting Lae’zel, together with Lae’zel’s physique flying elsewhere after which again once more mid-dialogue.
- Boo will now be framed within the shot as meant if you discuss to Jaheira after recruiting Minsc.
- Mounted Scratch floating within the air whilst you pet him by the posthouse in Rivington.
CRASHES AND BLOCKERS
- Mounted a crash when listening in on conversations in multiplayer.
- Mounted a crash when loading a savegame made throughout an Energetic Roll in dialogue.
- Mounted a crash when previewing wall spells.
- Mounted a crash when strolling away from a triggered lure.
- Mounted a crash when switching between controller and keyboard and mouse whereas altering your title in Character Creation.
- Mounted a uncommon crash for distant characters coming inside listening vary of the digicam.
- Mounted Karlach generally not with the ability to forged spells or teleport after waking up on the seashore.
- Mounted a protracted record of all of the objects transferred over to you if you dismiss a companion blocking the display on PS5.
- Mounted a bug inflicting logins to randomly fail on account of Steam authentication tickets being launched early.
- Mounted a crash that may happen when modifying spells (e.g. with Metamagic).
- Mounted a crash on controller.
- Mounted a blocker the place the Reward UI may pop up twice.
- Mounted some savegames that had been blocked within the Astral Prism because of the recreation considering two of your social gathering members had chosen to turn out to be a thoughts flayer.
- Mounted not with the ability to navigate dialogue choices with the D-pad when swapping to the character within the dialogue.
- Added a warning message for if you try to load a savegame made with mods which are now not accessible, which might trigger a crash. The sport now additionally solely calculates whether or not a savegame has lacking mods when it’s chosen within the UI.
- Mounted a blocker that may forestall you from choosing issues in case you skipped by Lae’zel’s first dialogue on the nautiloid.
- Mounted a bug inflicting you to get caught within the Energetic Roll UI on account of two Energetic Rolls taking place on the identical time.
- Mounted a problem the place you might get caught in camp when attempting to make use of a waypoint in a special area of the sport.
PS5
- Optimised how the sport handles object choice.
- Mounted a crash associated to utilizing the ‘Delete all however newest’ possibility.
- Mounted a problem inflicting some gamers to get a ‘Becoming a member of failed: You’re already related.’ error when becoming a member of a multiplayer recreation.
- Mounted the vary of black stage calibration for PS5 HDR.
- Mounted a problem the place looting a corpse would open the container for all of the related shoppers.
- Mounted stuttering when teleporting, for instance when utilizing the Displacer Beast’s Displace motion.
- Mounted a crash that may happen when a second participant joined split-screen.
- When deleting savegames, your choice will now not bounce again as much as the highest of the record.
PERFORMANCE AND OPTIMISATION
- Made many optimisations to verify we attain our high quality FPS goal in most, if not all, areas of the sport, stabilising 30 FPS on High quality Mode. We’re persevering with to work exhausting at stabilising 60 FPS.
- Improved efficiency whereas previewing shoving or pushing spells (e.g. Thunderwave).
- Improved efficiency by disabling faraway NPCs with automated overhead dialogues and in-world behaviours.
- Made a number of optimisations when shifting all over the world on controller.
- Improved efficiency when updating the cursor when making ready a spell.
- Improved efficiency in dense crowds.
- Improved character loading instances.
- Improved minimap efficiency.
- Improved efficiency within the Decrease Metropolis.
- Optimised the Stage Up system.
- Optimised flip order calculations in fight.
- Optimised how the sport handles projectiles.
- Optimised the lighting within the Shadow-Cursed Lands.
- Stopped calculating whether or not a save has lacking mods except it’s chosen within the UI.
- Stopped loading icons from Character Creation if the UI isn’t open.
COMBAT
- Mounted a problem the place Glut couldn’t Multiattack some Inclined creatures.
- Elevated the vary of the Shadow Creeper’s Burrow motion.
- Mounted Gerringothe Thorm’s Flamable Cash not leaving fight after they explode.
- Mounted the barbarian within the Self-Similar Trial not with the ability to use its Rage skill. Additionally added just a few passives it was meant to have.
- The Spell Rot curse now does extra injury and provides you Drawback on all Saving Throws in Tactician Mode.
- Ansur ought to now try to show to face the closest participant after utilizing his Fly spell.
- The Magma Mephits will now explode on demise as anticipated within the Decrease Metropolis Sewers.
- Mounted the silencing spell of the Dream Customer within the ultimate battle not working as meant.
- Mounted a bug the place Gortash’s servants would use Bane’s Voice of Command on Manifestations of Tyranny.
- Mounted Gortash’s Avatar of Tyranny buff not working as anticipated and added tooltip descriptions for his traps.
- Within the Farslayer of Bhaal trial, the Farslayer’s ritual now lasts for 7 turns in Explorer Mode, 6 turns in Balanced Mode, and 5 turns in Tactician Mode. After the ritual is finished, he can forged Bhaal’s Energy Phrase Kill.
- Mounted a bug within the Farslayer of Bhaal trial, the place the Ritual Chant situation would stay on the Farslayer when he dropped fight, which precipitated a number of points if you entered and exited the vary of the ritual.
- Swarmed collectively a number of ambusher combatants within the Farslayer of Bhaal trial and eliminated the Sluggish spell from the Invoker of Bhaal to get sooner fight rounds throughout the trial.
- Made Bane’s Iron Consuls unable to forged Voice of Command on targets already below its impact. They’ll even be unable to recast it whereas concentrating on it.
- Elevated the variety of bombs Gortash receives on the Morphic Pool.
- Eliminated smokepowder bombs from Gortash’s stock till you meet him within the Morphic Pool.
- Mounted the Pressure Curtain Energetic situation within the fight with Gortash inflicting bugs.
- Refined the situations of About to Explode and The Closed Fist of Bane in order that Gortash doesn’t attempt to run away from them.
- Throughout Cazador’s ascension ritual, extra bats will instantly be a part of the fray, as an alternative of ready for a spherical earlier than attacking.
- Mounted a problem that was stopping NPCs from with the ability to navigate between flooring in Ramazith’s Tower throughout fight.
- Mounted a problem with Sharrans taking Necrotic injury when Dashing.
- Created a brand new skill for Doppelgangers, Morphic Evasion, that enables them to keep away from injury from allies.
- In Tactician Mode, Raphael can now Multiattack twice per flip.
- Added HP buffs for sure NPCs in Story Mode if they’re thought-about your allies.
- Made Jaheira take into account impartial characters much like allied characters in fight.
- Made Jaheira far much less prone to injury characters out of fight.
- The Piles of Bones discovered within the Shadowfell now not return magically when shoved into the chasm.
- Mortarch Gracie within the Baldur’s Gate graveyard now protects the civilians there in the event that they find yourself in fight.
- Ranger Companions won’t be summonable in fight.
- Raphael now assaults with claws as his unarmed assault.
- Mounted the Daddy’s Lecture spell forged by Oliver’s shadowdad triggering the Protect Bash response even when the character just isn’t inside melee vary.
- Raphael is now prone to controlling and incapacitating situation results. Nonetheless, he’ll solely be affected by them for 1 flip.
- Raphael’s Knowledge Capacity Rating has been elevated.
- Mounted the Blinding assault from the ravens within the Shadow-Cursed Lands not taking into consideration that it ought to solely work on hit.
- In Explorer Mode, the bulette can now not land Essential Hits on its assaults.
- Mounted some NPCs utilizing the Thaumaturgy spell after they shouldn’t.
- Mounted the Act II boss, the Apostle of Myrkul , not having the proper situation immunities.
- In Tactician Mode, meazels now additionally Restrain you when Garrotting you.
- Nightsong’s fight AI ought to now have a fair better bias towards concentrating on Ketheric.
- Mounted Ansur taking part in the flawed animation when killed whereas charging up Stormheart Nova.
- Viconia’s Sanctuary now blocks incoming injury from participant characters.
- All Sharrans are now not immune to Necrotic injury or weak to Radiant injury.
- Viconia’s wolf kind can now scare Shadowheart.
- Raphael’s Hellfire spells now correctly pierce fireplace resistance.
- Mounted Raphael’s Hellfire spells in order that they pierce Hearth Resistance.
- Raphael’s assaults in Ascended Fiend kind now go away Hellfire surfaces that final 1 flip, as an alternative of two.
- Elevated Raphael’s stage to stage 16.
- Raphael’s Diabolic Chains at the moment are extra highly effective and might hit as much as 3 targets with barely diminished injury.
- Dragons now have a flat injury discount mechanic in Balanced and Tactician Modes.
- Adjusted the spawn places for the Mind Devourers at Excessive Corridor.
- The Pact of the Chain Frog now has the power to Additional Assault at greater ranges.
- Mounted the Destroy Undead characteristic dealing Radiant injury when a cleric is making use of any situations whereas the goal already has the Flip Undead situation. It ought to solely deal the injury when the Flip Undead situation is being utilized to the undead.
- Mounted the incubus generally skipping a flip when coming back from the Ethereal Airplane.
- Mounted Plant Blights not shedding the Ambushing situation when fight begins.
- Mounted meazels casting a Shadow Teleport spell with out spending sources and with out having a cooldown.
- Up to date the icon for Raphael’s Fiendish Ascension spell.
- Up to date the icon for the Soul Overcharge situation.
- Created a brand new Multiattack for Raphael in Tactician Mode that enables him to make use of Multiattack twice per flip.
- Mounted a problem with Raphael receiving the Soul Overcharge situation while already in his Ascended kind. He’ll now solely obtain it as soon as he’s again in his cambion kind.
- In Explorer Mode, Raphael could have no Actions accessible when he has the Soul Overcharge situation.
- The incubus will now not escape to the Ethereal Airplane if he’s Incapacitated.
- The incubus’ Draining Kiss now lasts for 10 turns as an alternative of till Lengthy Relaxation.
- Ketheric is now Proof against Poison injury and Immune to Necrotic injury.
- Decreased the injury of Gortash’s grenades and made Bane’s Divine Intervention additionally shield Gortash from Thunder injury and from falling Inclined.
- Higher protected Gortash towards Bane’s Divine Intervention assaults.
- Made Gortash resistant towards Thunder injury.
- Gortash will now be unable to name Bane for assist whereas below the impact of Otto’s Irresistible Dance.
- Mounted a problem with sure participant summons (amongst others) attacking Gortash’s grenades and blowing themselves up.
- Mounted the Armoured Owlbear Cub not having the proper spells or Armour Class. We additionally gave it a passive to scale back incoming injury by 2.
- Lathander’s Gentle’s blinding aura from the Blood of Lathander will now present the Saving Throw rolls towards hostile undead throughout fight.
- The Creation’s Echo impact is now triggered when dealing the acknowledged injury sorts as an alternative of killing a creature with them.
- Intelligence drained from Us’ Devour Mind skill is diminished to -3. The Devour Mind situation now stacks, permitting the Intelligence discount to develop previous -3.
- Fight will now correctly begin if you instigate it throughout the combat at camp between Lae’zel and Shadowheart.
- Wild Form: Owlbear’s Rupture assault now offers constant injury, matching the tooltip.
- Mounted Mystic Carrion utilizing his service provider scrolls throughout fight.
- Characters will now not obtain the Severed Soul situation when Raphael reduces their Wild Form to 0 HP.
- Mounted a bug with Oliver not summoning his plush throughout fight on the Reithwin city sq..
- Nice Weapon Grasp: Bonus Assault will now not set off when an enemy leaves Wild Form.
- Grymforge’s Oozes will now spit acid as an alternative of poison.
- The Goading Assault situation now drops on the finish of the goal’s flip.
- Mounted the Boots of Stormy Clamour not making use of Reverberation when making use of situations on hostile creatures. The Reverberation stacking cap has been elevated to five.
- In Tactician Mode, the Apostle of Myrkul has extra well being and might regain HP when consuming minions.
- Mounted the Water Elemental casting with its Intelligence skill rating as an alternative of its Energy skill rating.
- Adjusted the resistances and diminished the HP and toughness of the Cursed Skulls in Jannath’s haunted property.
- Beastmaster Zurk now can use Disarming Assault as an alternative of Ensnaring Strike.
- Mounted the myrmidons’ signature spells within the combat with Lorroakan in Ramazith’s Tower.
- Mounted the Shadow Ambush passive triggering twice per assault as an alternative of as soon as.
- Grease Mephits’ Greasy Discharge spell now inflicts Inclined for 1 flip solely as an alternative of two.
- Combustion Stomach spiderlings can now use Assault of Alternative.
- Yafeu, the djinni, is now Stage 10.
- Mounted characters generally not treating the Eyebite spell as a hostile motion.
- The employed ogres will now not set off hostility with different characters if they’ll now not combat.
- Minthara will now be a part of fight appropriately after being recruited to camp.
- Guildhall allies will now seem appropriately when summoned within the endgame.
GAMEPLAY
- Loading a save with not sufficient Avatars in comparison with lively gamers will drive any unassigned participant into Character Creation.
- Dismissed Avatars will now obtain Lengthy Relaxation advantages.
- Stage Up will now queue all characters who could be levelled up so that you don’t should click on on them individually.
- Up to date the ‘Motion Surge’ achievement to require the 5 assaults to hit.
- The ‘Shove Off’ achievement will now not be granted if you bounce right into a chasm or trigger your self to fall to your demise.
- Mounted passives offered by tools not reapplying when the tools is enabled once more after a personality stops being shapeshifted.
- Mounted a bug the place placing a dealer’s objects of their aspect of the barter window, closing the window with out shopping for them, after which killing them would make these objects seem as loot.
- Mounted the digicam not sticking to your character correctly after Character Creation on controller.
- Mounted VFX not displaying up on geared up objects with situations on them.
- Mounted NPCs not taking turns in fight in a uncommon circumstance involving torches, containers, and blood.
- When you’ve used Disguise Self, previewing the Throw motion will now not present you a preview of each you and your disguised self.
- Selecting to assault the duergar within the Decrepit Village by the dialogue possibility will now not immediate a black display for just a few seconds earlier than it fades away.
- Mounted not with the ability to choose up stacks of things if the ‘At all times Present Merchandise Stack Splitter’ possibility is enabled.
- Mounted Sovereign Spaw with the ability to resurrect your hirelings with Animating Spores.
- Mounted some map markers not displaying up on the proper time in a quest.
- Mounted spells that create surfaces not utilizing the caster’s Spell Save DC.
- Mounted a bug that didn’t allow you to use Additional Assault till after you used a Bonus Motion.
- Blocked the Lengthy Relaxation and ‘Go to camp and finish the day’ choices if a drop-in participant is in Character Creation.
- Mounted characters rotating the flawed course in Character Creation on controller.
- Mounted one of many Sphincter doorways on the nautiloid generally not letting you choose and open it.
- Mounted a bug associated to falling whereas standing on the sting of a destroyed floor.
- Mounted objects geared up by script whereas shapeshifted not changing the present tools and simply going to the primary free slot.
- Potions positioned onto fireplace surfaces will now not be destroyed.
- Characters will now not float within the hag’s lair throughout the combat with Auntie Ethel.
- Mounted worgs with the ability to see you thru the roof within the Dock Warehouse.
- Mounted mouse clicks not being registered from sure digicam angles in The Glitter Gala jewelry store.
- You possibly can now not forged Karsus’ Compulsion whereas Polymorphed.
- Elevated the length of Wall of Hearth, which ought to final 10 turns.
- Mounted an exploit for Transmuter’s Stone: Motion Pace that allow you to acquire extra motion when dropping the stone and selecting it again up.
- When your Dream Customer tells you a few tadpole jar that was noticed, they are going to now ping that jar.
- Gale’s Netherese Orb Blast can now not be Counterspelled.
- Mounted the Bitter Divorce wand having bizarre spell behaviour. It will possibly now solely be used on Connor.
- Mounted Ansur being lootable whereas one other character is speaking to him.
- The Non-Deadly Assaults tutorial will now set off when preventing Minsc.
- Mounted generally being unable to see Ketheric’s transformation into the Apostle of Myrkul whereas a personality is Downed.
- Mounted undead within the Historic Lair not giving XP when killed.
- Mounted Githyanki Parry triggering when the githyanki is asleep.
- Banishment will now not take away clones from the Self-Similar Trial.
- Mounted a bug inflicting incapacitated NPCs to toss cash to bards after the efficiency is over.
- Moonmote, unlocked with the Spear of Night time, works with Unarmed Assault and can show the Saving Throw rolls on enemies that enter its impact radius.
- Now you can commerce with Volo when he arrives at your camp in Act III.
- Shadowheart and Selûnites will now mechanically move the verify for recognising a statue of Selûne.
- Petting Scratch and the owlbear cub on the identical time whereas Talking with Animals will grant the ‘You Have Two Fingers for a Motive’ achievement. It additionally now triggers for all social gathering members.
- Mounted the Second Marriage wand utilizing up Actions incorrectly.
- Digging mounds can now not be dug up throughout fight.
- Command: Drop can now not goal characters which are proof against being disarmed.
- The camp statue of your character can now not be disarmed.
- You possibly can now not choose up Ketheric’s physique.
- Attacking a gate within the Higher Metropolis courtyard will now not make the guards hostile.
- Mounted invalid containers attempting to open time and again.
- Petrified characters can now not be disarmed.
- The Hellcrawler motion will now not enable teleporting off the map.
- Banishing Smite now not banishes useless creatures.
- Enraged Throw now not applies Frenzied Pressure on the barbarian.
- Mounted a dialogue about Nere being trapped triggering even in case you obtained by the cave-in.
- Occasion member corpses will now be faraway from the backpacks of characters being dismissed.
- Ranged Metal Watchers will now have appropriate crime reactions.
- The Emperor will now have overhead dialogue throughout the combat on the cranium with Orpheus’ honour guard, and the overhead dialogue on the way in which there shall be barely much less frequent.
- Mounted Lightning Cost triggering injury bonus in a loop on self-inflicted injury.
- Lightning Cost’s +1 Lightning injury bonus is now added on every injury occasion (e.g. every bolt of Magic Missile).
- Made it potential to seize the Wyrmway books with a Sleight of Hand verify.
- Mounted a problem with the ‘Secrets and techniques of the Sundering’ background aim for Sages counting as succeeded even in case you failed the related talent checks.
- The ‘Shuffling the Board’ background aim for Charlatans now triggers extra constantly.
- Efficiently shoving characters who’re in fight ought to now add the shover to fight.
- Wild Magic: Cats and Canine now not blocks cinematics.
- Mounted points attributable to throwing weapons which are certain to your character.
- Instantly dropping a stolen merchandise now not makes it unowned and free for the taking after the unique crime obtained addressed.
- When you throw somebody right into a harmful floor after which they die, you’ll now be held answerable for their demise.
- Mounted bards not with the ability to use their bard expertise to the fullest to unlock The Necromancy of Thay. Bard more durable!
- Made it potential to purchase a Counting Home protected key from Skittle the rat within the Baldur’s Gate jail, as meant.
- If an NPC requires guards and also you then shapeshift or disguise your self with none witnesses, the guards will interrogate you somewhat than instantly arrest you afterwards.
- Mounted Orin’s dagger not being dropped on the fringe of the chasm in case you push her into it, attributable to the dagger failing to unequip.
- Glut will now heal on Brief Relaxation if he’s a follower.
- Mounted Connor Vinderblad’s corpse floating within the air within the swamp by making the Mouldering Coffin now not climbable.
- Selecting the choice to eat the githzerai thoughts obtained from the Thoughts Flayer Colony’s vault works now.
- Elevated the problem of breaking down the door to the Self-Similar Trial.
- The guards and the cultists you see outdoors the principle gates of Crèche Y’llek will now chat as they stroll in.
- Lathander is a bit more stingy together with his Morninglord’s Radiance blessings, and now not re-blesses social gathering members each time they be a part of the social gathering.
- Totally different characters can now retry the Historical past verify on the portrait of Vlaakith, and it’s now an Energetic Roll.
- Mounted the Bleeding situation from Scar of Darkish Thirst refreshing a number of instances earlier than fading.
- Mounted stealth cones changing into invisible after switching to social gathering members who aren’t concerned in a combat, after which switching again to the combat.
- When dismissing social gathering members, story objects (and characters they had been dragging alongside of their stock) will now correctly switch over to a different social gathering member.
- Mounted Raider Add’ath and Warrior Ith’dul within the Creche not behaving appropriately in some circumstances.
- Mounted Wild-Formed companions being invisible throughout a cinematic when loading proper into that cinematic from a savegame.
- The guards within the Baldur’s Mouth Gazette take their jobs a bit extra significantly and can toss out recognized trespassers as an alternative of taking bribes.
- You possibly can now not interrupt the ogre and bugbear’s night time of ardour by attempting to commerce with them or assault them by a door.
- Mounted a bug with a petrified drow within the Underdark not reacting to crimes if their chief was killed by the Spectator.
- When you go into Flip-Based mostly Mode after exiting the Astral Airplane, the Inquisitor’s dialogue gained’t begin too quickly.
- The Flaming Fist at Waukeen’s Relaxation who’re throwing water on the fireplace will now dynamically search for fireplace surfaces and extinguish them.
- The Metal Watch Foundry scry display will now break (as meant) after the Iron Throne is destroyed.
- The participant character will solely remark as soon as when looting the githyanki skeleton on the roof of Rosymorn Monastery.
- Mounted a bug that might make reside grenades all of a sudden explode after a Lengthy Relaxation. Good morning!
- Civilians hidden on the Excessive Corridor will now flee as anticipated when confronted with a thoughts flayer character.
- When you donate sufficient gold to the shrines on the Stormshore Tabernacle, you will note distinctive VFX for every god, each for blessings and for curses. This characteristic is now not distinctive to clerics.
- The bloody symbols of the Absolute are now not interactable.
- The Scarlet Remittance situation will now be eliminated when the Rhapsody merchandise is unequipped.
- Improved the idle behaviours of the gnomes and tieflings in Moonrise Towers after defeating Ketheric.
- The chickens within the cages close to the Decrease Metropolis entrance won’t run out of the cages anymore if you commit a criminal offense close to them.
- Knocked Out enemies will now not award double XP after save/load.
- Orin has began laying traps on the strategy to her lair. Anticipate a extra deliciously devilishly diabolical descent.
- Vlaakith’s Want will now kill you with Radiant injury to match the brand new cinematics.
- In case your managed character dies throughout the Rosymorn explosion, you mechanically swap to an lively character when accessible.
- The scenario on the gates of the Rosymorn Monastery will now be cancelled in case you set off the explosion countdown.
- Mounted a few traps within the Gauntlet of Shar that couldn’t be disabled.
- Mounted with the ability to use Leap or Mage Hand to bypass sure rooms on the nautiloid.
- Polymorph now has a correct textual content warning if you try to focus on creatures that may’t be Polymorphed.
- Dropping the Blood of Lathander now not prompts the portal and beams within the Blood of Lathander’s chamber.
- Mounted the Smite the Graceless passive given by the Holy Lance Helm incurring Saving Throws to the wearer as an alternative of the attacker when its impact is activated.
- The Protect of Devotion, Protect of the Undevout, Spell Savant Amulet, Wondrous Gloves, and Shapeshifter Hat will now not give stacked sources when being re-equipped.
- Halsin’s bear kind stage ups have been balanced with different Wild Form types.
- Mounted the Primal Strike characteristic for druids not making assaults magical for some types.
- Wolf and Badger types’ assault tooltips now present scaling injury.
- Damaging Wrath now solely applies most injury to Lightning and Thunder injury sorts.
- Hellish Rebuke ought to now be accessible as a response for Spell Slot Ranges 4, 5, and 6.
- Mounted Commander’s Strike stopping different actions from being utilized in some conditions. The follow-up assault is now a separate motion.
- Plant Blights now get the Ambushing situation after you notice them with a profitable Notion verify.
- Agonising Blast now not provides a adverse charisma modifier to Eldritch Blast injury.
- In Tactician Mode, Profane Wombs and Ritual Candles now have double HP.
- Mounted Loss of life Shepherds with the ability to resurrect non-undead.
- Mounted Loss of life’s Heads of Bhaal sustaining Focus on Beautiful Gaze after the goal loses the Surprised situation.
- Mounted NPCs not exploding on demise when they need to.
- Wild Strike and Improved Wild Strike Additional Assaults now not carry over after you lose your Wild Form.
- Mounted the Lethargy situation being thought-about a hostile motion in some conditions.
- Mounted Act I magic objects not spawning appropriately on the merchants in some uncommon conditions.
- The Facet of the Beast: Stallion Non permanent Hit Factors now scale with barbarian stage.
- Off-hand ranged weapon assaults now additionally profit from the exception to low-ground penalty by the Sharpshooter feat.
- Repair the Lightning and Burst injury from Lightning Cost re-triggering the extra injury from Hex and Agonising Blast.
- Mounted the Markoheshkir workers resetting its cooldown after loading the sport.
- Lava Elementals are now not proof against the Planar Binding spell.
- Arcane Battery, utilized by the Employees of Spell Energy and Markoheshkir, will now be eliminated when the workers is unequipped.
- The Color Spray spell unlocked by the Ring of Color Spray now works as soon as per Brief Relaxation.
- Added a delay for some overhead dialogue within the Decrease Metropolis that was looping too typically.
- Nice Weapon Grasp now works with any melee weapon that’s wielded with each palms. (This provides Greatclubs.)
- Improved the behaviours of the fishermen cleansing the oil in entrance of the Metal Watch Foundry.
- Mounted Soul Echoes not spawning within the appropriate location after falling right into a chasm within the Dank Crypt.
- Improved the behaviour of NPCs unloading the brig on the Baldur’s Gate docks.
- Banite guards now discover invisible pickpocketers much less amusing and as an alternative assault them if caught.
- The ‘Releasing the Preyed’ background aim must be accomplished solely after fully releasing Hope and never after simply destroying one among her chains.
- Sarevok and his followers will now not ignore muted or Wild-Formed characters.
- The frog within the Putrid Lavatory will give a extra beneficiant reward.
- The Harper stash within the Underdark now has higher loot.
- Added a verify for the Threatened situation on Mirkon earlier than utilizing Disengage.
- Made it simpler to focus on three particular strain plate traps within the Gauntlet of Shar in order that they are often, for example, disarmed.
- Wall of Thorns will now not glow crimson.
- Devella will now be in the identical spot in gameplay as she is in dialogue.
- Made the hidden entrance within the hag’s home seem if you succeed the related Investigation verify.
- The Potion of Angelic Reprieve and Restoration Faucet will now restore Bardic Inspiration for Bards who’ve the Font of Inspiration characteristic.
- Umberlee’s wrath for stealing the treasure from the Providing Chest is extra… seen now.
- Mol’s eyepatch is now highlighted if you toggle the world highlighter with [ALT].
- In Tactician Mode, ettercaps will now Multiattack a Poisoned or Enwebbed character.
- In Tactician Mode, part spiders now have the Net skill to spit an internet floor.
- Sanctuary can now not goal characters already below its affect, additionally fixing enemies utilizing it aimlessly.
- Metal Watchers will now not spawn a secondary area-of-effect detonation at random after they start their self-destruct sequence.
- Enhancements for the illithid vault puzzle within the Thoughts Flayer Colony: now you can join any neighbouring nodes to the again mind components, however in case you join the flawed cost, the connection shall be severed. The circulation of the synapses now at all times go from the entrance to the again of the nodes.
FLOW AND SCRIPTING
Throughout Acts or Act Agnostic
- Added a poof impact when characters are dismissed to Withers’ Wardrobe, and dragging characters out of the Wardrobe will now place them the place you drop them somewhat than teleporting them out to a barely completely different location.
- NPCs will now react to Us when it’s scuttling round city as your summon.
- Mounted the identical romance scene with Shadowheart taking part in twice.
- Up to date Lae’zel’s idle behaviour in camp, permitting her to unsheath her weapon.
- Mounted a bug attributable to with the ability to recruit Lae’zel whereas the tieflings are nonetheless releasing her from her cage. This could make her hostile in direction of you at camp.
- Mounted Astarion speaking about Wyll in third individual when speaking to Wyll after Wyll accepts the pact with Mizora.
- Lae’zel’s corpse ought to now not seem in Crèche Y’llek or the Shadow-Cursed Lands if she was already useless and unrecruited.
- Mounted the Locked tutorial pop-up solely triggering as soon as even in case you reset the tutorials.
- Mounted being unable to steer guards as soon as they’ve come to the help of a pleasant NPC.
- Mounted savegames that had been affected by a bug that precipitated Wyll and Karlach’s confrontation scene at camp to by no means occur and Wyll to be caught with an exclamation mark above his head.
- Cerys won’t speak about Zevlor if he died in Act I.
- Mounted being unable to speak to NPCs in the event that they fled out of sight on account of a criminal offense response, and then you definitely moved to a special stage earlier than they’d come again (specifically a problem if these NPCs seem in later ranges for quests, like Dammon).
- When you use common Persuasion in a dialogue, your companions will now not touch upon it as if you’d had the assistance of your tadpole to do it.
- Mounted a problem the place, if Avatar Gale tells Wyll about his orb after consuming a magic merchandise, this wasn’t recorded correctly by the sport.
- Mounted Avatar Gale not getting a selected dialogue when his situation worsens.
- Prevented Gale from demanding your consideration after speaking to Tara when he doesn’t actually have something related to say.
- Corpses will now not grow to be their camp clothes when moved to camp.
- Mounted Gale referencing a line the participant by no means stated.
- Mounted follow-ups to romantic nights not at all times triggering.
- Mounted a bug the place, as soon as you bought severe with one other Origin, Gale would at all times break up with you on the subject being mentioned.
- When a toddler or animal encounters a homicide scene of a non-allied humanoid NPC that no different NPC has reacted to but, they are going to now flee as an alternative of doing nothing.
- Mounted a circulation concern within the ‘Assist the Spirit of the Amulet’ quest.
- Mounted a bug the place you might inform Gale to speak a few night time spent collectively later, however then couldn’t speak about it once more.
- Shadowheart will now correctly wait when asking her to speak about one thing later.
- Ensured Dammon seems at Final Gentle even when the ox was killed on the Emerald Grove. The information verify across the ox shall be correctly cleared when wanted, and also you’ll get a reward for leaving the ox be at Final Gentle.
- Mounted a problem stopping the Clown Face-Paint from being cleared after taking a Lengthy Relaxation.
- Shadowheart will now bear in mind in case you broke up together with her.
- You possibly can now not badger Halsin repeatedly about how he’s faring at camp.
- Mounted situations of some characters being unresponsive when talked to.
- Withers gained’t break his Focus and cease his resurrection when he’s forcefully interrupted.
- Nightsong now heals too if you take a Lengthy Relaxation.
- The Dream Customer will commend you on utilizing tadpole powers as an alternative of profitable regular assaults.
- Made it potential to remind Gale about an imaginary gut-punch.
- Mounted a problem the place the Darkish Urge may supply to kill a companion as an alternative choice to killing that very same companion. Additionally mounted a problem the place the flawed companion was chosen for stated killing.
- Mounted a circulation concern with Minthara when romancing multiple companion.
- Mounted Nere being talked about late within the recreation if he by no means went to Act II.
- Savegames that had been affected by Minthara getting free tadpoles upon recruitment will now have the repair utilized.
- Karlach now not disapproves if Wyll breaks his pact.
- You possibly can now not inform the hag ‘I killed you’ in Act III in case you granted her mercy in Act I.
- Characters at camp will now not react with hostility to gamers selecting up and dropping owned corpses.
- NPCs will now inform you they’re busy in case you attempt to discuss to them whereas they’re investigating a criminal offense.
- Barely raised the approval threshold for Gale’s romance.
- Added hardening towards one Avatar entering into a number of relationships that had been meant to be unique.
- Mounted a problem the place the assembly between Nightsong and Shadowheart doesn’t occur on account of Nightsong not being at camp.
- Mounted a problem the place you might be locked out of the second with Nightsong and Shadowheart by killing Nightsong.
- Mounted Gale referring to the ability of the artefact earlier than about it.
- Mounted companions generally not commenting on the revelation of Gale’s background when they need to.
- Mounted Wyll and Astarion skipping a line when discussing you romancing Karlach after romancing them.
- Mounted a bug with a camp dialogue with Astarion about him planning to search out Raphael, which was triggering even after Raphael left Act II.
- Mounted a bug the place you might inform Astarion that you simply knew he needed to satisfy Raphael even when Astarion by no means talked about it earlier than.
- Halsin won’t offer you two morning briefings about going to Moonrise Towers anymore.
- Mounted Gale thanking you for giving him his first merchandise twice.
- Companions will now have extra time to make a remark about defeating Raphael.
- Added a lacking assault possibility in a Wyll and Karlach scene.
- Mizora now not dies outdoors the Hells.
Act I
- Mounted the owlbear cave scenario generally not updating appropriately on Lengthy Relaxation.
- Torture weapons will now not be thought-about property of the goblins in the event that they permit you to use them to torture Liam within the Shattered Sanctum.
- Mounted your character commenting on the canine collar within the Underdark each time it’s moved.
- Mounted a surface-dwarf dialogue possibility displaying up for duergar when speaking to one of many guards within the Underdark.
- Blocked the Assault and Commerce buttons within the dialogue with the goblins within the Worg Pens, as they had been letting you assault the goblins with out them changing into hostile.
- Mounted the duergar not becoming a member of the combat when the Deep Rothé are attacked in Grymforge.
- Throughout Nere’s cave-in, Nere will now warn you that he’s out of time extra constantly.
- Teleporting to the Grymforge camp with out Lengthy Resting will now not progress the scenario.
- Ensured that solely social gathering members are thought-about for Astarion’s bitey scene.
- Routinely triggered dialogues on the cave-in ought to now select the closest accessible avatar because the speaker as an alternative of a companion.
- The Grymforge space will flip right into a hazard zone throughout the confrontation between Nere and the duergar.
- Mounted some circumstances the place the dialogue with Vlaakith wouldn’t begin in Crèche Y’llek or would set off on an unintended character.
- Lae’zel’s response to assembly the Dream Customer in Crèche Y’llek will now occur instantly after the dialogue ends and now works appropriately on multiplayer.
- Mounted a problem that precipitated utilizing Communicate with Lifeless on Mirileth to happen outdoors of Waukeen’s Relaxation as an alternative of inside.
- Mounted a bug with some kuo-toa not shedding the BOOOAL’s Trustworthy situation when BOOOAL dies.
- The githyanki will now not be hostile if Lae’zel succeed a Deception verify with Voss and reached a peaceable decision.
- Added a set off for the Leap tutorial pop-up close to the crash website.
- Mounted the lacking Zhentarim cargo scenario generally not updating appropriately on Lengthy Relaxation.
- Mounted the scenario with Liam on the Goblin Camp generally not updating appropriately on Lengthy Relaxation.
- Lae’zel will now assault you as anticipated in case you select to let her kill you otherwise you assault her when she ambushes you at night time in Act I.
- Mounted Mari’s behaviour when calling the opposite bandits to assist.
- Improved Andorn and Mari’s behaviours in order that they don’t attempt to use doorways locked with Arcane Lock.
- Bandits within the chapel will run to the place the participant is that if they don’t seem to be hiding when known as by Mari as an alternative of simply shifting to their fight positions.
- The steel lever on Andorn’s door gained’t open it if it’s locked with Arcane Lock.
- Moved Andorn’s lure set off so he doesn’t set off it himself.
- You possibly can now not open and work together with the Ornate Chest hidden by the seashore by way of Energetic Search on controller with out shifting the rock first.
- Mounted Karlach’s head-removal cinematic not triggering in case you kill her earlier than Anders provides you the search.
- Within the dialogue with Anders, the narrator will now not seek advice from one thing Karlach stated in case you’d by no means met her.
- Mounted the flawed dialogue triggering in case you separate your avatar from Karlach after which use her to strategy Anders within the tollhouse.
- Mounted Karlach repeating a line about her infernal engine.
- Mounted a uncommon concern the place Us might be re-recruited on the nautiloid and kill the imps earlier than triggering Lae’zel’s introduction.
- You’ll now not be capable of work together with Arka and Sazza throughout their confrontation if you’re imprisoned.
- Added an approval score change for Karlach within the dialogue with Gekh Coal.
- Mounted a problem the place Glut would proceed to ask you to kill Spaw after you already did in case you couldn’t retrieve Nere’s head.
- Now you can report back to Anders that you simply killed Karlach however can’t deliver her head to him instantly when he asks you to kill her.
- It’s now not potential to ask Volo how he plans to flee the Goblin Camp if he already talked about the Potion of Invisibility.
- In new video games, Mol now lets you go away when you find yourself her buddy.
- In new video games, Mol will now converse to you after you intrude on after which re-enter the tiefling kids’s den after you assist them out.
- If you set off a criminal offense by touching the Underdark raft for a second crime, the duergar ought to turn out to be hostile in case you don’t have the search boots on you.
- Made knocking Mayrina out whereas the hag is disguised as her non-permanent.
- Deep gnomes in Grymforge shouldn’t react to crimes towards Nere anymore.
- Succeeding on the Faith verify when investigating the sword within the stone within the Underdark will now disguise this selection when interacting with the sword once more.
- The Swiftly Written Be aware from Halsin to Nettie is now highlighted as an essential story merchandise.
- Goblins within the Goblin Camp that didn’t make it to the raid of the Emerald Grove shouldn’t present up in fight anymore.
- Rath gained’t flip away from Arabella’s corpse if you discuss to him anymore.
- Goblins and tieflings who’ve a celebration at your camp shouldn’t clip into your companions’ tents anymore.
- Aradin will now not run off in the midst of reacting to being attacked.
- Florrick shouldn’t wrongly accuse you of killing Ravengard if he was then introduced again to life.
- If Avatar Astarion tells Gale he’s a vampire after biting another person, Gale ought to now not react as if he was bitten.
- The notice telling you in regards to the Key of the Ancients is now highlighted as an essential story merchandise.
- The overhead dialogues close to the Underdark elevator won’t seem if the characters already left.
- Skickpit won’t attempt to warn you in regards to the Underdark elevator if he already left.
- Companions ought to now not react to Karlach’s recruitment if she was completely killed after stated recruitment.
- Mizora ought to appropriately acknowledge Karlach’s demise in case you by no means Lengthy Rested in Act I.
- If the destruction of Rosymorn is triggered, the protected zone quest marker shall be cleared when efficiently escaping the realm.
- Karlach and Wyll won’t go away your social gathering in case you enter fight with the druids of the Emerald Grove after defending it from Minthara’s raid.
- Within the dialogue with Kith’rak Therezzyn, the choices for the infirmary gained’t seem when you have already used the zaith’isk.
- Mounted Auntie Ethel giving a solution in her Communicate with Lifeless dialogue she shouldn’t be lucid sufficient to present with out her allure.
- Mounted a digicam concern when speaking to Arka on the Emerald Grove after she kills Sazza.
- You possibly can now not be a part of the confrontation between Arka and Sazza within the Emerald Grove in case you’re imprisoned your self.
- Mounted social gathering members having nothing to say to one another whereas travelling on the cable automotive within the Rosymorn area.
- The zaith’isk debuffs are now not eliminated when a special social gathering member consumes a tadpole.
- You possibly can now not disarm the defences of the Blood of Lathander when you have already disarmed it.
- The owlbear mom will now react with the proper cinematic, relying on the way you cope with the scenario.
- Mounted a map marker for the Harper stash within the Underdark not disappearing after you discover it.
- Mounted characters reacting to the hammer damaging Grym as if it hadn’t.
- Companions can now not discuss to one another throughout the night time after the camp celebration.
- Made the Darkish Urge bloody in the event that they didn’t wash their palms after murdering their camp customer.
- Mol now brings up the truth that you’re lacking some objects.
Act II
- Up to date the sight vary of the Umbral Tremors within the Gauntlet of Shar in order that they be a part of fight mechanically.
- Mounted the scene with Ketheric’s dying phrases getting minimize off prematurely on account of a summon despawning.
- Mounted the dialogue circulation and two duplicated dialogue choices when avatar Lae’zel displays on the crèche at night time earlier than having visited the zaith’isk.
- Mounted characters generally making feedback about how the shadow curse is affecting them even when they’re protected by gentle.
- Mounted a continuity bug attributable to hiding within the Shadow-Cursed Lands, the place the Harper scouts would say you’re with them if you arrive at Final Gentle even in case you’d by no means spoken to them earlier than.
- Mounted your weapon disappearing in case you’re disarmed throughout the Self-Similar Trial.
- The sport will now not suppose you handed the Self-Similar Trial in case you kill one clone, cease the trial, and restart it.
- Minthara’s approval of you now not will increase twice in a row if you drink with the Brewer.
- Mounted a dialogue not taking part in the night time after you permit the Shadow-Cursed Lands.
- Made certain Oliver is ready to converse if he’s introduced again to life after you killed him.
- Mounted some edge-cases the place Halsin popping out of the portal after saving Thaniel may set off whilst you had been nonetheless in fight.
- Shadowheart will now not ask to do a trial on the Gauntlet of Shar when she has already supplied blood on the identical altar.
- Mounted a bug the place, after the combat with Marcus, Jaheira’s dialogue doubtlessly waits for participant enter the place none is required.
- Interrupting the dialogue between Nightsong and Balthazar may put the scenario in a buggy state the place Balthazar turned unresponsive and the assault possibility in dialogue when chatting with Nightsong now not labored. Now all gamers in vary are included within the dialogue to forestall interruptions.
- Relaxed the situations for the Darkish Urge murdering Isobel so some other character managed by the identical participant can even kill her. Additionally added a journal entry for this.
- Halsin now takes all the correct precautions towards the shadow curse earlier than coming back from the Shadowfell with Thaniel.
- Avatar Shadowheart ought to obtain the Spear of the Night time upon assembly Nightsong now.
- A remark made by the Dream Customer ought to seem within the dialogue with Lae’zel after getting contained in the artefact with out her.
- Tiefling prisoners can now be advised about Final Gentle as soon as on the Moonrise Towers escape boat.
- Bex now correctly provides you cookies in case you rescue Danis from Moonrise Towers.
- In some dialogues, characters ought to appropriately reference the shadow curse downside.
- Yeva will now not run off within the Thoughts Flayer Colony after the combat within the Tadpoling Centre.
- Your Dream Customer will now not touch upon Isobel’s tadpole after she fights at Ketheric’s aspect within the Colony.
- Mounted the participant character by accident delivering a line as Shadowheart even in case you’re not controlling her whereas deciding to see Nightsong.
- Mounted ogres spawning on prime of one another throughout the debt assortment camp night time.
- Mounted the sport displaying incorrect traces in Astarion’s dialogues associated to his Act II romance circulation.
- Jaheira and Minthara now not repeat their post-Ketheric defeat dialogues advert infinitum.
- Made certain Isobel doesn’t point out Jaheira attacking Moonrise if she’s already useless.
- Isobel now not says Jaheira is off attacking Moonrise Towers if she noticed Jaheira get killed by ghouls proper in entrance of her.
- In a sure sequence of the occasions, Yurgir wasn’t loyal to you in Raphael’s ultimate dialogue, however was allied within the fight. This was mounted, and is correctly mirrored within the dialogue as effectively.
- Mounted a problem the place companion Shadowheart would converse as if she was your Avatar when releasing Nightsong.
- Allowed sure NPCs throughout the assault on Moonrise Towers be a part of the fight on the rooftop in the event that they someway make their means up there with you.
- Mounted Nightsong lacking from the cutscene on the rooftop at Moonrise Towers.
- New video games solely: in case you meet Isobel and Ketheric is her father, the sport will now take this under consideration if you meet her and discover her empty sarcophagus.
- Made it simpler to unlock a few dialogue choices about Isobel and her father.
- Mounted a bug the place you couldn’t dismiss a companion after they obtained imprisoned in Moonrise Towers on the finish of Act II.
- Gale will now not stroll previous the sleeping social gathering members after his ‘final night time alive’ camp night time dialogue.
Act III
- Mounted a circulation concern with overhead dialogues within the Assist the Spirit of the Amulet quest.
- Mounted a bug that may break the duel between the Darkish Urge and Orin in case you used one other character to rescue Orin’s abductee earlier than the dialogue together with her.
- Mounted companion interjections not taking part in correctly within the Counting Home dialogue with Minsc.
- Added a destroyed Metal Watcher and onlookers close to the Foundry entrance after the Foundry is destroyed.
- Guards now not attempt to arrest you for escaping Wyrm’s Rock Jail outdoors the jail space.
- Added some extra gore to the Viewers Corridor if you return to Wyrm’s Rock Fortress after Gortash’s coup.
- Selecting the ‘Depart’ possibility in the midst of dialogue the place you possibly can minimize Vanra out of the hag will now not take into account Vanra saved by default.
- In Act III, the hag will now not point out shedding Mayrina within the swamp in case you let the hag take her.
- Non-player summons ought to now react after they assault Orin or her minions prematurely.
- Mounted the dialogue with Devella ending prematurely in case you save her with out understanding who she is.
- Mounted a dialogue with Devella triggering within the flawed room.
- Added loot to Gothric Rillyn’s casket in order that now, when he tells you that you simply’re welcome to his issues, it’s not a flagrant lie.
- Interacting with a selected door deep within the Undercity Ruins will now not set off a Darkish Urge dialogue and journal entry for non-Darkish-Urge characters.
- Added dialogue choices to the dialogue with Captain Grisly within the Blushing Mermaid in case you don’t know that Vanra is lacking.
- Tweaked the beginning place of a dialogue with the hag in Act III to repair a black display on account of a blocked digicam.
- Mounted the hag not teleporting to the cellar in case you destroy her first mushroom whereas she’s saying one thing in an overhead dialogue.
- Mounted the hag not teleporting to the Blushing Mermaid cellar in some circumstances on account of one among her mushrooms being destroyed.
- Attacking the hag’s mushrooms within the Blushing Mermaid cellar will now set off fight together with her if she’s there.
- Mounted the portals at Knights of the Protect Hideout disappearing in case you get the preliminary dialogue, load into one other space, after which come again once more.
- When you betrayed the waveservants after going to the Iron Throne, their useless our bodies shouldn’t reappear within the Water Queen’s Home.
- When you betrayed the waveservants after going to the Iron Throne after which escaped, all waveservants within the temple ought to flip hostile within the Water Queen’s Home.
- After the waveservants return from the submersible space, Allandra ought to have a dialogue accessible, and attacking her ought to make different waveservants hostile.
- The hag can now be killed within the endgame if she’s your ally.
- Mounted characters going idle as an alternative of killing Devella after Dolor’s soliloquy.
- Mounted a circulation concern within the subquests associated to finding the Temple of Bhaal.
- The Fact Shines By means of background aim will now set off if who the killer is somewhat than triggering after killing Valeria.
- Orin will now not patrol the Temple of Bhaal in order that her place higher aligns together with her cinematic dialogue.
- Mounted a problem attributable to Yenna’s behaviour animations.
- Mounted Lae’zel’s quest not finishing appropriately if she turns hostile on the Morphic Pool.
- Mounted Lae’zel speaking about crimson dragons as if she doesn’t venerate Vlaakith even when she does within the endgame.
- Mounted a problem to do with the drider escort in Act II inflicting the duel between the Darkish Urge and Orin in Act III to not set off correctly.
- Improved the endgame circulation by transferring all Netherstones to 1 participant when clicking on the skiff on the Morphic Pool.
- Mounted companions speaking in regards to the particulars of Raphael’s deal in case you by no means heard what the deal was about.
- Mounted the Possessed undead in Assist the Spirit of the Amulet quest not therapeutic after they forged Heal on themselves.
- Mounted a dialogue with Karlach triggering a second time after you progress to camp.
- Mounted an overhead dialogue about Gale triggering in Sorcerous Sundries even in case you’d by no means met him.
- You possibly can now not organize for a coffin to be made for the bereaved couple’s little one, homicide the coffin maker, then return and inform the couple every thing was A-OK. This was a bug, you monsters.
- The map marker directing you to the mind stem within the Excessive Corridor is now positioned on the correct part of the stem.
- Tusgront will now activate you in case you persuade him to allow you to into the alley, after which attempt to go away.
- Made certain you possibly can’t pickpocket or loot two Motivators from the identical Banite within the Metal Watch Foundry.
- Manip Falcäo will now not ask you to deliver him Wulbren’s head if it’s inaccessible.
- Bhaalists are having a ball within the Sewers utilizing the refugees as goal observe. They are going to now flip hostile much less typically in case you’ve additionally performed ball with Bhaal.
- Mounted points with Dame Aylin not rejoining fight when resurrected as an endgame ally.
- Mounted the Counting Home not coming into a state of alert in some circumstances on taking a Lengthy Relaxation after being hostile with the cashguards.
- The states of Vanra and Captain Grisly will now replace appropriately on a Lengthy Relaxation.
- Mounted a problem stopping some gamers from receiving Orin’s messages.
- Mounted Thulla not taking part in her dialogue in Wyrm’s Crossing if her gnomes had been saved from Grymforge earlier within the recreation.
- Bards chatting about music with Thoams C. Quirkilious the musical devices vendor as a bard will enhance his angle in direction of you.
- Orin now not seems bare after loading a savegame if the save was made throughout an abduction.
- The Final Justiciar will now correctly have interaction even when hiding behind Shar’s foot.
- Mounted a problem that may trigger Voss to not present up within the Sewers when he ought to.
- Lae’zel ought to turn out to be hostile in case you assimilated Orpheus whereas Lae’zel was unavailable, and then you definitely discuss to her and assault or fail talent checks.
- The Flaming Fists at Final Gentle will now not seek advice from Florrick if she has left for Baldur’s Gate.
- Eliminated a reproduction dialogue possibility in Sally Flymm’s dialogue.
- The Enemy of the Absolute situation will now not apply after you settle for an alliance with Gortash.
- Assembly with Gortash and listening to his alliance proposal will disable the Metal Watch scan on the South Span Checkpoint in Wyrm’s Crossing.
- Improved the pathing of Yenna and Grub.
- Mounted a problem the place Grub would persist subsequent to Yenna’s useless physique generally, and ensured Grub follows Yenna if she’s been requested to go away camp.
- Passing all of the Wyrmway trials ought to now give as a lot XP as defeating its undead guardians.
- Devella will transfer to Basilisk Gate in case you Lengthy Relaxation in Wyrm’s Crossing.
- The ritual and crime scene for the Highberry Townhouse will occur even in case you Lengthy Relaxation at Wyrm’s Crossing.
- Made minor fixes associated to Lengthy Resting at Wyrm’s Crossing whereas doing the ‘Examine the Murders’ quest.
- Mounted a uncommon bug the place you’d get caught endlessly rolling initiative after killing Gortash if Orin was already killed.
- Orin now not stubbornly retains the abductee’s camp clothes after she’s accomplished with the impersonation.
- Mounted Thrumbo not dying and the canopic jar of Mystic Carrion’s coronary heart not being positioned within the basement in case you Lengthy Rested in Wyrm’s Crossing after killing Mystic Carrion.
- You’ll now be notified when receiving a threatening letter from Mystic Carrion.
- Mounted passive Saving Throws not being known as after the primary one within the Historic Lair.
- Dame Aylin will now not reference Isobel being alive whereas caged in Ramazith’s Tower if the latter was killed in Act II.
- If Devella left the Elfsong Tavern off-screen, her two Flaming Fist guards will go away together with her too.
- Viconia ought to now not suppose that Shadowheart is within the social gathering when she isn’t. The passage to her lair ought to now open for individuals who wouldn’t have Shadowheart.
- Mounted a lacking dialogue possibility for Rugan within the Guildhall.
- Nightsong will now not keep in Ramazith’s Tower as an alternative of going to camp if the primary Lengthy Relaxation after fight with Lorroakan was in Wyrm’s Crossing.
- When chatting with Mystic Carrion, he’ll now not nook you in case you don’t have his jar or Thrumbo’s corpse to present them up. He will even now not begin fight in case you had beforehand met Thrumbo and Carrion had not but defined his quest.
- Mounted zone definitions within the Home of Hope so that you simply can’t relaxation anymore in harmful areas.
- Mounted zone definitions within the Home of Hope in order that Karlach doesn’t suppose she’s out of the Hells in all of the flawed locations.
- The incubus dialogue will now not break when chatting with him in Wild Form.
- If you strategy the door of the citadel within the endgame, the set off selects the player-made character that walks as much as it.
- Barcus will now not present up if he has not reunited with Wulbren.
- Mounted a problem with companions discussing the knowledge from Gortash about your camp being compromised even in case you already knew it earlier than speaking to him.
- Prolonged merchandise possession in Sharess’ Caress to cowl the basement and Mamzell Amira’s desk and shelf.
- Mounted a problem the place Mamzell Amira saved repeating her introduction line even after you already heard in regards to the dwarf with the whip.
- Mamzell Amira will now not reward you with the dual drow in case you can’t use the move anymore. She gives you some gold as an alternative.
- Dame Aylin now resurrects correctly at the beginning of the following fight spherical if she’s killed as an endgame ally and in different Act III conditions aside from the Lorroakan fight.
- Valeria will now not promote notes about her investigation by way of commerce.
- Voss ought to now converse to you whereas within the Taproom if he beforehand was uninteractable and he’ll set off the proper dialogues if you discuss to him within the Undercity.
- Mounted a dialogue between Wyll and Ravengard not triggering appropriately within the submersible in case you saved most however not the entire hostages from the Iron Throne.
- Mounted some situations of companion traces not taking part in within the dialogues main as much as the combat towards the Netherbrain.
- Within the Baldur’s Metropolis graveyard, you possibly can now not lock your self out of mausoleums that you’ve got actually simply come by.
- The gravekeeper in Baldur’s Gate now will get mad at you in case you attempt to dig up graves. (Don’t get caught!)
- The Kobold Looter within the graveyard now listens and interrupts you, and turns into hostile as a backup, as an alternative of being inexplicably indignant by default.
- The Gondians will now not begin a dialogue to beg you to disarm the Motivator in case you’ve already began doing so.
- Added a quest reward for bringing vault keys to Bursar Uktar within the Guildhall.
- Jatlo’s corpse will now not disappear on Lengthy Relaxation within the Decrease Metropolis.
- Darkish Urge gamers who broke freed from Bhaal’s affect will now not see choices within the ultimate resolution dialogue that counsel they’re dominating the mind for Bhaal.
- The choice to pay Lumbar for a free punch will now not seem in his dialogue in case you already paid however haven’t punched him but.
- Mounted a bug the place Mizora would inform you to satisfy with Gortash even in case you killed him with out ever speaking to him.
- Halsin will now not offer you one final kiss earlier than the ultimate battle except you’re truly in a relationship with him.
- Mounted a dialogue circulation with Cordula Eltan that didn’t make sense in case you killed Ravengard however Mizora wasn’t concerned. It now takes that under consideration.
- Devella will now attempt to transfer and discuss to gamers if she survives Dolor’s fight.
- You’ll obtain expertise and a few gold in case you drink Araj’s explosive potion In Act III and permit her to proceed her experiments.
- If you purchase the collar from Doora Thumbfoot, you’ll unlock a small reward.
- Jaheira may, once in a while, be completely completely happy when Minsc died if you’d recruited her however left her in camp since Act II (most likely simply glad to be talked to at this level). Now, she doesn’t allow you to get away with it and can react as anticipated – badly.
- Raphael is now not going to just accept the assaults in Sharess’ Caress indefinitely: after a number of makes an attempt, he’ll teleport out of his room.
- Now you can discuss to Karlach once more to say she will rework. Additionally made an possibility accessible within the dialogue with the Emperor about Orpheus in case you stated neither you nor Karlach ought to rework.
- Mounted Vanra showing in The Blushing Mermaid cellar after working away in case she was saved in Captain Grisly’s room. Additionally mounted an unlikely however potential state through which the hag would keep within the Captain’s Room in case of throwing Hag’s Bane at her, as an alternative of retreating to the cellar
- Lora will now stroll out the principle door at Basilisk Gate when going dwelling after you settle for her quest.
- Tusgront used to particularly hear for whoever spoke to Farlin after the smuggler’s cave to allow them to in. Now he’s completely happy seeing any social gathering member.
- Mounted a circulation concern when speaking to Omeluum in Act III after saving it.
Journal
- Added new journal entries to repair a circulation concern with Dammon in Karlach’s essential questline.
- Added some additional journal entries for the Wake Up Artwork Cullagh and Elevate the Shadow Curse quests.
- Added a lacking journal entry for the Discover the Ruins quest.
- Clarified the journal entry about abandoning the Grymforge cave-in.
- Clarified the journal entry when you’ve got recruited Isobel and Nightsong as endgame allies, however then betray them. Additionally mounted a bug the place this journal entry may set off on the flawed time.
- Mounted a bug stopping the Clear up the Open Hand Temple Murders quest from being marked as full.
- Mounted incorrect textual content for some journal entries for the Return Rakath’s Gold quest.
- Mounted two mutually unique journal entries displaying up after you recruit Karlach.
- Mounted Karlach’s journal mistakenly saying you arrived within the Shadow-Cursed Lands if you arrive on the Rosymorn Monastery Path.
- The ‘Rescue the Druid Halsin’ quest now appropriately tells you to have a good time when the social gathering at camp with the tieflings has begun.
- The journal for the ‘Assist the Spirit of the Amulet’ quest now not mentions that it is advisable to deliver the amulet to Wyrm’s Crossing earlier than you hear it from the Mad Monk himself.
- Made a number of enhancements to the Mystic Carrion journal circulation.
- The ‘Discover the Nightsong’ quest will now at all times shut after leaving the Decrease Metropolis, even in case you deceived Lorroakan or didn’t take Nightsong to Ramazith’s Tower.
- Lorroakan’s reward will now be given instantly after defeating Nightsong, not as soon as she’s caged.
- Added extra ‘Discover the Nightsong’ quest updates for Aradin’s camp assault, Nightsong going to Ramazith’s Tower, and Nightsong and Lorroakan being hostile.
- Shadowheart’s journal will now replace when ending the trials within the Gauntlet of Shar.
- Mounted the Guildhall quest not at all times closing correctly.
- Add a quest replace for when Minsc asks you to return to the Guildhall after saving him.
- Mounted a problem the place Arfur Gregorio wasn’t coming to jail after being intimidated to take action in Sharess’ Caress.
- Mounted the ‘Examine the Suspicious Toys’ quest not updating after killing Arfur or confronting him in case you knew the Felogyr’s Fireworks password or had been there already.
- Reaching the highest flooring of Felogyr’s Fireworks or killing a guard there now progresses the ‘Examine the Suspicious Toys’ quest.
- When you go to Felogyr’s Fireworks whereas on the search goal to confront Arfur within the ‘Examine the Suspicious Toys’ quest, the search will swap to the fireworks investigation and can proceed with Arfur after the Banites are defeated.
- Mounted a map marker not displaying up for the ‘Meet the Harpers at Danthelon’s Dancing Axe’ quest goal within the ‘The Excessive Harper’ quest.
- Mounted two nearly an identical quest updates about Astarion’s scars being unlocked on the identical time.
- Docking on the Iron Throne now closes the ‘Take into account Gortash’s Cut price’ quest instantly.
- The ‘Save the Refugees’ and ‘Raid the Emerald Grove’ aims ought to now have acceptable names.
- Journal entries associated to the Baldur’s Mouth now mirror the article you printed.
- Defeating Ketheric will now advance the ‘Daughter of Darkness’ quest on sure story routes.
- Origin Shadowheart will now correctly report her findings concerning the Darkish Justiciars in her journal.
- The journal will now not incorrectly inform you in Act III that Isobel shall be your ally even when she died in Act II.
- Added a brand new quest replace for the ‘Disable the Metal Watch’ quest to raised information you in case you reached the decrease stage of the Foundry with out understanding find out how to destroy it.
- Mounted an empty quest goal for the ‘Save the Gondians’ quest after visiting the Iron Throne.
- Tweaked some journal entries for the ‘Discover the Nightsong’ questline to make clear what you’ve accomplished to progress it in Act II.
- The journal had an inclination to disclose that Jaheira was on the lookout for Minsc earlier than she even advised you that’s who he was. Now it appropriately updates to inform you to speak to her, somewhat than skipping this step.
- Mounted some journal bugs for the Metal Watch Foundry questline.
- Mounted the ‘Ship Nere’s Head’ quest not closing appropriately if he leaves after being saved.
- Sarevok and Elminster now have correct proficiency bonuses.
- Elminster is now Stage 20.
- Aradin will now stage as much as Stage 8 if you meet him in Baldur’s Gate.
- The ‘Save the Refugees’ quest now correctly closes when leaving Act I.
- The raid on the Emerald Grove now ends in a raider victory in case you go away Act I whereas the raid is underway.
- Mounted the ‘Escape the Nautiloid’ quest not updating and shutting in some circumstances when reaching Act I in multiplayer.
- Added a brand new journal entry if the ‘Forging of the Coronary heart’ quest is in progress and the tieflings go away for Act II after the assault on the Emerald Grove.
- Stealing Voss’ Silver Sword from him early on will now not break his quest.
- The overhead dialogues of civilians involved with a legal that was struck down by a Metal Watcher on the Decrease Metropolis entrance will now loop appropriately.
- Mounted the 9-Fingers dialogue not at all times initiating fight when it ought to throughout the Zhent coup.
- It should now not seem like you should utilize Communicate with Lifeless on the corpse of Gasper Throaks.
- A sure headless ghost will now not care in case you break the legislation.
- Mounted Sorcerous Sundries conclusion occasions not triggering or triggering incorrectly after the ultimate confrontation with Lorroakan if Lengthy Resting in Wyrm’s Crossing.
- Mounted Isobel not leaving to Ramazith’s Tower after letting her know Dame Aylin is caged.
- Utilizing the Runepowder Bomb to destroy the Metal Watch Foundry will solely break your Oath of Devotion below sure situations.
- Mounted the tressym’s flying-away animation taking part in too early.
- Saving Minsc will now take away any dangerous situations to forestall awkward moments.
- The hungry blue jay within the Rosymorn area gained’t stick round for the destruction of the Monastery anymore.
- When gamers kill the doppelgangers on the wine pageant after they rework into Dolor, the title of the useless characters shall be appropriate.
- Phantaizha at Elfsong Tavern will discuss to you about silkroot in case you beat the comedy present.
- Mounted the ‘Examine Cazador’s Palace’ quest not closing in case you agree to assist Ulma after which kill her earlier than killing Cazador.
- Mounted a bug with a quest replace about Raphael leaving with out answering Astarion’s query, even when Astarion by no means talked to you about wanting to search out Raphael.
- Tweaked a ‘Ha!’ originally a Gale line about Sorcerous Sundries. Eliminated a redundant line when he’s attempting to get the gamers to go there.
UI
- Mounted stock filters generally closing or resetting when dragging and dropping objects between characters’ inventories.
- Added entries to the Tutorial window for Disengage and Alternative Assault.
- Mounted the ‘Be a part of dialogue’ icon solely showing for the participant on the left splitscreen.
- Mounted a problem inflicting you to get caught within the Mix Gadgets UI when the server FPS dropped very low in multiplayer.
- Mounted the bonuses within the Energetic Roll UI generally showing too excessive on the display.
- The tooltip for the Mystra’s Grace boots now exhibits the merchandise rarity.
- Mounted the Hit Factors tooltip incorrectly being titled Non permanent Hit Factors.
- Mounted a bug inflicting Downed characters to show as useless on the HUD.
- Mounted the hotbar filters for Throw, Passives, Customized, and spell variants showing empty.
- Mounted tooltips not showing on split-screen when each gamers moved the main target on the identical time.
- Delayed new tutorial pop-ups when there’s a full-screen tutorial open.
- The Occasion View of all of your characters’ Character Sheets will now observe the identical order because the Occasion Line.
- Monks’ unarmed model of Shadow Strike now has a special icon from the weapon assault model.
- Up to date the icons for Divine Strike reactions.
- Highlighted the icon of the Decrease Metropolis Cross in orange as an essential story merchandise.
- Eliminated the ‘Will break lively Focus’ warning on tooltips in contexts the place it’s not related (e.g. taking a look at spell tooltips throughout Stage Up).
- Volo’s dealer map icon will now solely seem when you possibly can truly commerce with him.
- Mounted icons for some arrow assaults made by enemies, the Printing Press, the Cap and Bells hat, and the Wood Crevice.
- Mounted ‘Add Bonuses’ being seen within the Energetic Roll UI even in case you had no bonuses.
- Mounted a lacking icon for the Entranced Assassin situation.
- Alchemy Pouches, Camp Provide Sacks, and Keychains will now present up within the Commerce UI and gained’t be highlighted as story objects.
- Mounted some values not updating correctly within the Alchemy panel, particularly on a multiplayer recreation.
- Mounted the ‘Melee Assault (Off-Hand)‘ textual content getting minimize off within the Character Sheet in non-English languages.
- Mounted the utmost weight displayed on the header of a personality’s stock, reflecting their precise most weight capability (i.e. what number of Shadowhearts Karlach can carry).
- Mounted a problem with the Alchemy display UI alignment.
- Reactions on the hotbar will now not overlap the fight log.
- A totally expanded hotbar will now not overlap the fight log.
- Mounted lengthy journal entries overflowing the Journal UI boundaries.
- Mounted a voice chat split-screen overlap and opacity concern.
- Within the Dialogue UI, mounted textual content parameters (e.g. costs) not being stuffed in when loading a savegame that’s in the midst of a dialogue.
- Improved the background artwork in dialogues, messages, and notifications.
- Mounted the Arrow of Darkness icon when it’s utilized by enemies.
- Mounted two damaged icons.
- Up to date the icons of actions granted by Wild Magic to face out higher amongst different actions and spells.
- Mounted Oil of Combustion showing within the fight log twice.
- Mounted the icon for a Manifesto discovered within the Decrease Metropolis.
- Mounted a lacking icon for Arcane Barrier in Ramazith’s Tower.
- The Break of Daybreak spell now has a brand new icon reflecting the injury sort.
- Mounted lacking icons for the Briefly Hostile, Entranced Assassin, Soul Oath, and Projected Picture situations.
- Mounted a lacking show title for a nest.
- Mounted lacking icons on basis blocks and cracked stones.
- Occasion members will now not be grouped mechanically after utilizing a waypoint.
- When casting outdoors of Flip-Based mostly Mode, some Flip-Based mostly data is now hidden.
- Hid the Examine immediate when Upcasting so it appears to be like cleaner.
- Mounted a lacking icon for a chair in Act I.
- Mounted Focus warnings not displaying appropriately in tooltips.
Character Creation and Stage Up
- Mounted Maturity, Freckle Amount, Freckle Depth, and Vitiligo Pigmentation look choices not displaying throughout Character Creation whereas customising the Guardian utilizing controller.
- Mounted the flawed character title showing if you’re respeccing.
- Mounted the ‘Use Advisable’ textual content in Character Creation spilling out of the bounds of its button in Russian.
- Mounted split-screen not splitting for Character Creation when the second participant drops right into a recreation stage.
- Within the Character Creation controller UI, aligned the arrows to the left and proper of saved character randomisation.
- Within the Character Creation and Respec controller UI, mounted localised textual content overlapping UI parts.
- Look settings now not get pushed off display when the character abstract is just too lengthy within the Character Creator.
Character Sheet and Stock
- Mounted a bug that allow you to bypass equip restrictions by dragging the at present geared up weapon onto an unequippable weapon in your stock and swapping them out. The Metal Watchers will take that giant greatsword again, thanks very a lot.
- Mounted the quantity of XP it is advisable to stage up lacking from the Character Sheet.
- In fight, when you have your stock open and it turns into a follower’s flip, it would now not swap to that follower’s stock. This meant you might generally lose your objects to that follower till their subsequent flip in case you had been within the strategy of dragging and dropping.
- Mounted the utmost weight within the Stock tab of the Character Sheet on controller.
- Mounted the stock weight not updating when a personality turns into a participant.
Study Window
- Having the Study window open when a Response happens now not blocks fight.
Minimap
- Mounted the minimap orientation setting not saving till you restart the sport.
- Mounted the alignment of coordinates and placement names with the minimap on split-screen.
Controller
- Mounted Rewards and Journal updates overlapping one another if they seem on the identical time on controller.
- Mounted extreme rows within the Character Sheet on controller.
- Mounted some lacking spells within the radial menus for summons and followers on controller.
- Added lacking talent proficiencies to the Character Sheet on controller.
- Added a hyperlink icon to the slots of duel-wielded weapons within the Character Sheet on controller.
- Mounted a bug when switching between controller and keyboard and mouse that may allow you to simply right-click on merchants’ objects and ship them to your camp with out paying for them.
- Mounted the controller cursor generally not showing in case your character was the goal of a non-attacking spell (e.g. in Jannath’s Property).
- Made the spotlight for the Finish Flip button on controller extra apparent.
- Mounted textual content misalignment within the Energetic Search UI.
- Elevated the dimensions of the Outfitted icon, mounted the max weight within the Character Sheet not adapting to your chosen unit of measurement, and improved Character Sheet efficiency.
- Mounted points on controller when attempting to pin or shut tooltips.
- Mounted lacking values within the descriptions of toggleable Passives within the Actions radial menu.
- Mounted Relentless Lunge not displaying up on the Actions radial menu.
- Improved the navigation and look of the record of Energetic Roll bonuses on controller.
- Mounted the Examine immediate flicking on immediately on controller.
- Mounted the ‘Examine’ immediate not displaying for the social gathering line on controller.
- Moved the geared up icon on controller and made it larger, so you possibly can see higher who’s hoarding the attention-grabbing tools.
- Made small efficiency enhancements to the Character Sheet on controller.
- Mounted the flashing when choosing a brand new aspect within the Study UI on controller.
- Comply with-up actions like Dispel Disguise will now seem grouped in a particular sub-menu when utilizing them on controller.
- Mounted Energetic Roll buttons overlapping on controller.
- Mounted character fashions not returning to their meant place if you navigate again from reviewing your character on controller.
- Now you can entry the Occasion Line whilst you’re within the radial menus.
- The useful resource bar is now wider on split-screen.
- Moved the fight log in split-screen in order that it doesn’t intrude with situations.
ANIMATION
- Improved the demise poses of rats.
- Improved the behaviour of material when affected by wind to keep away from clipping.
- Up to date the mixing in Character Creation idle animations.
- Up to date the animations for elementals to repair a bendy-neck concern.
- Up to date the fight animations of the ooze to account for its measurement.
- Mounted the Brewer’s overhead dialogues generally inflicting his whole higher physique to twitch throughout fight.
- Mounted a pop within the Brewer’s motion.
- Mounted a problem with kids’s portraits, which generally gave them creepy-looking eyes.
- Mounted kobold ft generally clipping into the bottom.
- Mounted Raphael’s Multiattack animation when casting and reacting.
- Mounted paddle palms within the male human animations for being ensnared and blinded.
- Up to date the looks of male gnomes’ eyelids and up to date their customized facial expressions when their eyes are closed.
- Up to date a feminine human within the endgame to take away an additional shoulder pad.
- Mounted the Emperor’s head clipping into his masks in a cinematic dialogue.
- Added some Brewer animations.
- Mounted a problem with male human arm animations for Flames of the Phoenix.
- Up to date the pigeon animation.
- Up to date the locators for tragus piercings.
- Up to date eyelids on a selected feminine halfling head.
- Added customized animations for closed eyes.
- Up to date Astarion’s trousers for Cazador’s scenes.
- Up to date animations for footwear.
- Mounted some lipsync points when speaking to the Masks of Vengeance.
- Up to date the spring physics for the Githyanki Half Plate.
- Up to date the Broken Githyanki Half Plate for male dwarves.
- Up to date the animation for leather-based sleeves.
- Up to date the ache animations to keep away from eyelid clipping.
- Tweaked the Wardrobe animation.
- Added a lacking animation for rogues utilizing Sneak Assault with finesse weapons.
- Tweaked Gale’s distinctive facial animations for kissing to keep away from eyelids clipping.
- Reimported a sleeping canine animation to repair a timing concern.
- Mounted flutes clipping with dragonborn bard heads.
- Mounted male human guard animations.
- Mounted the timing of the Flumph spawn animation.
- Tweaked halfling eyelids to keep away from clipping throughout sure facial expressions.
- Mounted the Emperor’s gown clipping on his knees.
- Mounted some pops and freezes on Flaming Fist NPCs being enveloped by the shadow curse.
- Improved the animation on some plate armour.
- Reexported pig head animations to forestall their eyes bulging out of their heads.
- Did a move over armours which have fabric on them to repair clipping points.
- Tweaked some animations throughout the Oliver fight to forestall freezing when casting spells.
- Up to date the animation for Sharran robes.
- Polished the animation for tending to a sleeping character and stuck some paddle palms.
- Decreased some unhealthy pops on a skeleton within the Gauntlet of Shar.
- Up to date how animations work with sure armours and camp clothes.
- Mounted lava in Grymforge the place it may seem like it was shaking and jiggling like a pudding.
- Lucretious now has elf ears as an alternative of human ones.
- Mounted Flurry of Blows not making use of the offhand assault animation appropriately for halflings and gnomes.
WRITING
- Added new dialogue choices in an endgame dialogue to cowl a lacking thread.
- Mounted a circulation concern in dialogue with Astarion.
- Mounted repeated traces in a dialogue with the Emperor.
- Mounted a small circulation concern within the dialogue with Araj Oblodra and Astarion.
- Tweaked the wording in one among Karlach’s dialogue choices about going to Avernus if she’s going there alone.
- Eliminated an pointless approval drop when speaking to Gale at night time.
- Mounted the dialogue with the Monk’s Manifestation ending prematurely.
- Mounted a circulation concern when speaking to Nadira on the Emerald Grove.
- Mounted the blue jay close to Rosymorn Monastery chirping in a suspiciously human voice.
- Mounted some lacking narrator VO when speaking to Steelclaw at Moonrise Towers and the raven beside He Who Was.
- Wrote tooltips for the situations associated to Gortash’s traps in Wyrm’s Rock.
- Added tooltips hyperlinks to the Phalar Aluve sword tooltip so you possibly can see its Sing and Shriek talents simply, up to date the Ring of Absolute Pressure tooltip to elucidate its Thunder injury bonus, and up to date the Dueling passive tooltip to elucidate that you should utilize a defend and nonetheless acquire the bonus.
- Rewrote some spell and motion descriptions that had been too imprecise.
- Mounted incorrect Upcast data on the Magic Weapon tooltip.
- Mounted the flawed translation for ‘gold’ getting used within the context of cash and gold dragonborn.
- Added a small element to the journal if you learn a handbill in Act I about the place the Nightsong could be discovered.
- Improved the outline of tadpole powers of their tutorial so it doesn’t sound like consuming one solely ever unlocks one particular energy.
- The ball that summons Scratch is now named Scratch’s Ball.
- Added extra data to the Arcane Radiance tooltip.
- Mounted a lacking title within the vampire Multiattack tooltip.
- Up to date the title and outline of Rolan’s Mage Armour.
- Added a reputation and outline for the Aura of Penance. (It used to reuse the title and outline of the Aura of Hate.)
- Added lore descriptions to Mayrina’s locket.
- Mounted the Cloudkill tooltip displaying the flawed length.
- Mounted the Guardian of Religion tooltip on controller displaying the inaccurate situation.
- Rewrote the Alchemy tutorial pop-up.
- Up to date the Panther Prowl situation to indicate the proper enhance in injury (1d8).
- Up to date the Blessed Mercy passive to point the proper goal of its bonus (the creature, not the caster).
- Edited the outline for Flaming Sphere’s Ram to take away reference to the Shove skill.
- Up to date the Luminous Gloves description to make clear that the goal receives Radiating Orb.
- Polished the Smite the Graceless tooltip title.
- Mounted the tooltip for the Aura of Penance spell.
- Clarified that Daylight can solely enchant an merchandise for 20 turns.
- Added loading display hints: one about Assault Rolls and Skills, and one other about Shoving characters into chasms stopping you from looting them.
- Added an indicator in tooltips for magic objects that grant extra expenses of Wild Form, Sorcery Factors, Spell Slots, and Channel Divinity. Additionally wrote tooltips for these.
- Up to date the Marksmanship tooltip to mirror the ranged Assault Roll bonus, and up to date the Boon of the Raven Queen tooltip to make clear the situations of Feather Fall.
- Reworded a line in a dialogue that mistakenly referred to Orpheus because the Emperor as an alternative of the caster.
- Tweaked the dialogue the place you possibly can ‘step nearer’ to Dame Aylin throughout her prayer to Selûne thanking her for the demise of Ketheric Thorm to keep away from solely having one dialogue possibility.
- Added some extra dialogue choices at some extent in Gortash’s confrontation with Karlach so that you simply don’t solely have one selection.
- Wrote and improved the phrasing of a number of tooltips and warnings.
- Mounted a number of mismatches between VO and subtitles throughout the sport.
- Up to date the Nice Weapon Grasp tooltip to incorporate versatility and generalised two-handed wielding advantages.
- Added an outline for the Frumpy Hat.
- Up to date the tooltips for the incubus’ Draining Kiss and the related situations (Drained and Sumptuously Drained).
- Up to date the tooltips for the Ethereal Escape passive and situation.
- Up to date the Wrath of the Storm and Spell Rot tooltips to mirror their mechanics extra precisely.
- Added narrator traces to make clear why you may be failing a talent verify to withstand a proposal made by the Emperor.
- Mounted Otherworldly Leap not mentioning lack of Spell Slot utilization.
- Mounted Counting Home keys to match the vault names.
- Mounted the show title for one of many Excessive Safety Vault keys. Added distinctive descriptions for every key.
- Rewrote the Luck of the Far Realms tooltip to incorporate its cooldown.
- Rewrote the Compelled Duel spell description to be extra exact about its results.
- Mounted Contagion: Slimy Doom referencing the flawed skill rating.
- Mounted two balls within the Highberry cellar mistakenly named Scratch’s Ball.
- Mounted the outline of Swamp at Stage 7 mistakenly claiming that you’ll obtain the Conjure Minor Elementals spell as an alternative of the Blight spell.
- Mounted a scroll within the Guildhall displaying a technical title as an alternative of its precise contents.
- Mounted a notice in Philgrave’s Mansion displaying a technical title as an alternative of its precise contents.
- The tooltip for Witch Bolt at Stage 4 now exhibits the proper injury.
- Added textual content for ‘Mantras and Meditations of the Solar Soul’.
- The situation on the door to the Guardian of Religion room in Rosymorn Monastery is now clearer.
- Mounted a number of typos and textual content errors throughout the sport.
LEVEL DESIGN
- Mounted a problem letting you teleport into the Thoughts Flayer Colony from the Oubliette.
- Mounted some digicam clipping points across the Stormshore Tabernacle.
- Made normal tweaks to stage design in Acts I and II, like shifting a e book inside reaching distance and fixing a gap within the floor.
- Made a number of stage design tweaks throughout the sport.
- Rocks in Decrease Metropolis basements will now not litter the minimap.
- Mounted a navigation concern in Crèche Y’llek that allowed your characters to face within the air.
- Mounted a problem on The Blushing Mermaid roof that was blocking navigation.
- Mounted with the ability to transfer by the sliding partitions that unlock after finishing the puzzles in Crèche Y’llek and Reithwin.
- Mounted with the ability to stroll contained in the closet in Balthazar’s secret room in Moonrise Towers.
- Mounted some gaps within the inner partitions of the Elfsong Tavern.
- Moved an unreachable silver plate within the Shadow-Cursed Lands.
- Improved fading within the Undercity Ruins.
- Made a poster of Gortash simpler to succeed in.
- Tweaked the place a selected dialogue with Lae’zel triggers within the Decrease Metropolis.
- Added spawn factors for Withers’ Wardrobe in all camps.
- Enlarged a chasm within the Goblin Camp.
- Moved some cartes to repair an unreachable spot in Crèche Y’llek.
- Moved a chest down on the Moonrise Towers camp.
- Improved the looks and accuracy of the minimap within the Temple of Bhaal.
- Made it simpler to focus on the chasm close to Minthara.
- Improved navigation in a number of slim spots within the Jungle of Chult.
- Mounted characters not spawning within the appropriate places after falling within the chasms within the Wyrmway.
- Mounted not with the ability to attain sure potions on cabinets within the Counting Home.
- Improved digicam fading round Peartree’s Dwelling.
- Mounted some pillars you might stroll by within the Home of Hope.
- Mounted a digicam concern within the Shadowfell fight space.
- Made enhancements to the flooring fading appropriately if a personality is on a decrease flooring or stage.
- Mounted some digicam and fading points in areas throughout the sport.
- Improved digicam motion within the swamp area.
- Mounted a fading concern in Beehive Items and Wares.
- Mounted the roof popping over the doorway to the higher workplace within the Water Queen’s Home.
- Made it simpler for a sure sort of chest in Grymforge to be traversed throughout fight.
- Made an Opulent Chest in Jaheira’s basement reachable.
- Mounted companions clipping into Volo’s operation scene on account of the place it triggers.
- Mounted with the ability to shoot by sure stone slabs in Yurgir’s room and a few rope netting not fading away.
- Mounted some roofs not rendering appropriately within the minimap.
- You’ll now not be capable of by accident stroll by the cragged rocks and partitions within the kuo-toa space within the Underdark.
- Improved the minimap in Wyrm’s Lookout.
- You’ll now be capable of attain the gargoyle’s head within the Hhune Mausoleum.
- Tweaked a visually see-through parapet obstructing line of sight.
- Mounted the place of a Githyanki Raider corpse within the Astral Airplane.
- Rotating the digicam round a closed door on the nautiloid will now not make the room you’re in look inaccessible.
- Moved a chair within the Overgrown Ruins chapel.
- Lowered some chests within the Underdark camp.
- Added jumpable platforms to each side of a platform in Grymforge.
- Mounted a desk you might stroll by in Peartree’s Dwelling.
- Mounted Thrumbo’s boat floating above the water.
- Shifted the principle flooring in Sharess’ Caress.
- Mounted a spot in Balthazar’s secret room at Moonrise Towers.
- Moved a burnt e book in Act I.
- Mounted with the ability to look by the ground on the nautiloid when specializing in the Mind Devourers.
- Mounted some railings within the Overgrown Ruins chapel that weren’t permitting projectiles by them.
- Mounted unreachable treasure mounds within the Decrease Metropolis.
- Added a brand new treasure mound in Wyrm’s Crossing.
- Mounted a treasure mound within the endgame.
- You possibly can now not choose up Myrmidon ash piles in Ramazith’s Tower.
- Up to date Ranger Distinctive Coaching to incorporate the Bonus Motion Assist.
- Up to date a digging spot in Act I to incorporate gold.
- Moved an Underdark chest by a bibberbang so it’s simpler to loot.
- Up to date a digging spot in Crèche Y’llek that had no loot.
- Improved the digicam within the Mausoleum acid pit.
- Mounted some rubble that seemed prefer it was floating at sure angles within the Shadow-Cursed Lands.
- Improved the alignment of a lever within the Gauntlet of Shar.
- Moved a vase within the flooring within the Gauntlet of Shar.
- Made certain hidden doorways are accounted for by the room shroud within the Moonrise Towers Jail.
- Mounted swimming pools of blood within the Temple of Bhaal not being thought-about blood surfaces.
- Added a collection of Shovel’s toys into her casket.
- Mounted the Homicide Tribunal space lacking a map.
- Improved digicam navigation and a few visible points in one of many deep pits in Grymforge.
- Mounted some unreachable objects within the Elminster’s Library room in Sharess’ Caress.
- Made some ornamental bottles and flasks destructible.
- Made a Gortash poster reachable.
- Improved the Astral Airplane area so it seems as anticipated on the minimap.
- Changed some barrels that you simply couldn’t work together with.
- Mounted the sting of the water sticking by the dam by Final Gentle.
- Improved fading within the Thorm Mausoleum.
- Mounted some digicam points when zooming out within the Secret Chamber in Crèche Y’llek.
- One in every of Grymforge’s secret chests could have extra loot.
- Extra useless our bodies within the Underdark could have loot.
- The trapped chest close to Wyrm’s Rock could have higher loot.
- Mounted the icon for the silver necklace in a backpack over a fuel vent within the Underdark.
- Mounted some pillars not fading within the Counting Home vault.
- Mounted not with the ability to click on by water within the Guildhall.
- Mounted water in some Grymforge spots not being recognised as a water floor.
- You possibly can now not stroll behind some granite ladders within the Morphic Pool.
- Mounted a navigation concern on the Reithwin Tollhouse.
- Mounted some fading points in Moonrise Towers and added some stumps and flooring edges.
- Mounted some fading and digicam points in Ambrust’s Dwelling.
- Mounted digicam and fading points in Crèche Y’llek.
- Mounted with the ability to shoot by the pillars and partitions in a spot within the Viewers Corridor at Wyrm’s Rock Fortress.
- The floating disc within the Gauntlet of Shar can now be summoned once more from a flooring it’s not at present on.
- Mounted with the ability to stand inside a rock wall within the Overgrown Tunnel.
- Mounted some digicam blockers and erratic actions round Crèche Y’llek and the Blighted Village.
- Mounted the within and outdoors wall of a constructing within the Decrease Metropolis not matching up.
- Added a rock ladder to the Whispering Depths to enhance navigation throughout fight with the ettercaps.
- Improved the location of a lootable mushroom floating close to a waypoint within the Underdark.
- Mounted an inaccessible chasm beneath the raft docking space in Grymforge when the raft remains to be within the Underdark.
- Made some minimap fixes within the Sorcerous Sundries basement.
- Positioned an merchandise within the Decrease Metropolis that reveals extra in regards to the relationship between Orin and Sarevok.
- Sarevok’s Loss of life Knights will now disintegrate if Sarevok does. In addition they have a brand new situation to point their bond to Sarevok.
- Improved controller navigation in a spot in Grymforge.
- Made some shootable stalactites within the cellar area beneath the Blighted Village much less obtrusive.
- Mounted a ladder at Wyrm’s Rock Fortress not extending correctly to the ground under.
- Improved digicam navigation within the entrance to the hag’s lair.
- Mounted a pillar not being see-through within the Flymm Cargo basement.
- Made some circus posters extra accessible.
- Mounted a wall in Gorion’s Mausoleum blocking navigation after getting destroyed.
- Mounted a number of points within the Decrease Metropolis, akin to visible artefacts, gaps within the flooring, and fading on the roof.
- Mounted some erratic fading and see-through behaviours at Wyrm’s Crossing.
- Made a pouch on a desk within the Shadow-Cursed Lands simpler to select up if an NPC is standing close by.
- Mounted minimap points when shifting between completely different rooms and areas.
- Mounted some flooring heights and a spot within the stairs at Philgrave’s Mansion.
- Mounted navigation points within the Astral Airplane earlier than coming into the Higher Metropolis sequence.
- Made certain the dialogue with the Oathbreaker Knight at all times occurs in the proper atmosphere.
- Improved the accuracy of the map across the Basilisk Gate Barracks for areas you possibly can stroll below.
- Tweaked the sting of the map within the Gauntlet of Shar.
- Mounted some Astral Airplane navigation points at Wyrm’s Lookout.
- Tweaked the staircase minimap within the Undercity Ruins.
- Mounted a number of rendering points on the minimap and inconsistencies between the extent and the minimap.
- Up to date the minimap in Grymforge.
- Tweaked the place of some clipping objects within the Emerald Grove.
- Mounted some minimap points within the Underdark.
- Mounted a big black form defacing the minimap in a basement in Baldur’s Gate.
- Mounted see by setting for the gates and for the grating surrounding the Metal Watch Foundry.
- On Deluxe version, moved the portrait of Beast in order that it’s simpler to succeed in.
- Improved pathfinding and selecting within the Elfsong tavern.
- Mounted a secret Harper chest that was triggering its lure greater than as soon as.
- Changed a non-working tadpole jar in Gortash’s workplace with one you possibly can truly use to get Illithid Powers.
- Mounted a problem with the minimap offset not working appropriately on the gith chokepoint by the Risen Street.
- Mounted a problem with the minimap not rendering appropriately within the Undercity Ruins.
- Up to date the minimap within the Masons’ Guild basement.
- Up to date the minimap for the Undercity and Philgrave’s Mansion.
- A torch positioned in a bush at Final Gentle has been moved for public security causes.
- Tweaked some fading on stones within the Goblin Camp.
- Mounted unreachable objects in Grymforge.
- Tweaked the minimap for the roof of the Reithwin Tollhouse.
- Mounted fading in Grymforge.
- Mounted fading in a cave space in Wyrm’s Crossing.
- Mounted fading within the Undercity Ruins.
- Made certain that each one destroyed objects could be clicked by and don’t intrude with choice.
- Improved the realm shrouds in Avernus.
- The destructible pillar within the Shattered Sanctum will now show its correct title on hover.
- Positioned higher loot in sure chests within the Goblin Camp.
- The Metal Watch Foundry backrooms at the moment are masked on the minimap when on the highest flooring, in addition to the underside flooring.
- Made some adjustments to Metal Watcher placement and behaviours to create a extra harmful feeling within the Decrease Metropolis dock space.
- Mounted with the ability to stroll by the Crucible within the Adamantine Forge.
- You’ll now not be capable of loot the gold contained in the tax collector’s protected by utilizing the Energetic Search perform on controller.
- Mounted a navigation concern within the gnoll cave stopping gnolls from climbing onto one of many elevated areas.
- Improved fading in and across the Forge of the 9 constructing.
- Mounted some fading issues on the Wyrm’s Lookout camp.
- Improved digicam navigation within the Decrease Metropolis graveyard.
- Improved digicam navigation in a spot within the Emerald Grove.
- Moved Elminster’s spawn location within the Elfsong camp.
- Mounted with the ability to waltz into one of many huge safes within the Tollhouse.
- Mounted blocked imaginative and prescient on the minimap after opening the Sluice Valve within the Sewers.
- Mounted a problem inflicting you to get caught behind the Emerald Grove elevator.
- Mounted the Zhentarim Hideout changing into unreachable when destroying the key wardrobe after closing it once more.
- A See Invisibility potion and scroll can now be present in Jannath’s Property.
- Mounted duplicate furnishings on the Elfsong Tavern below sure situations, and stuck Lakrissa not coming again to the Taproom after a Lengthy Relaxation.
- Mounted a desk you might stroll by within the Thoughts Flayer Colony.
- Mounted gaps within the flooring of Ramazith’s Tower that permit enemies goal you from above.
- Indicated an unwalkable space within the owlbear cave extra clearly.
- Made a potato pickable.
- Moved a portray at Jannath’s home.
- Moved an unreachable chest within the Goblin Camp.
- The skeleton in Shattered Sanctum sarcophagus could have extra loot.
- The chest hidden in Water Queen Cellar could have higher loot.
- Strengthened Gilded Chest in Mason’s Guild will now have some loot.
- The areas behind the Gnarled Doorways within the hag’s lair are now not blacked out in case you can move by them.
- Improved the looks and accuracy of the minimap in a number of extra areas throughout the sport.
ART
- Gave Avery Sonshal a special hat.
- Mounted clipping on Eramas within the Emerald Grove by adjusting her look and eradicating her hood.
- Regenerated portraits for characters in Baldur’s Gate.
- Mounted characters’ facial pores and skin color generally altering if you zoom out and in.
- Mounted the portrait of Aelis Siryasius within the Sewers.
- Mounted the portrait of the Lava Elemental in Sorcerous Sundries.
- Mounted the portrait of the Watcher Guardian.
- Mounted the portrait of the Netherbrain.
- Mounted a visual seam on Zethino’s neck.
- Improved the looks of the water floor within the Astral Airplane within the romance scene with Gale.
- Mounted a gap in Mirie’s armpit.
- Elevated the decision of the Elaborate Slate you discover on Sarth Baretha.
- Elevated the decision of a cranium in Cazador’s palace.
- Added tooltip icons for the Signed Commerce Visa and for the Scroll of Evard’s Black Tentacles.
- Added icon variations for Divine Strike, Divine Smite, and Shadow Strike, and added icons for the Mage-Animated and Shar’s Embrace situations.
- Made it simpler to navigate round one of many big statues in Grymforge.
- Mounted some floating bushes across the Emerald Grove.
- Mounted a gap within the ceiling of the Inquisitor’s Chamber in Crèche Y’llek and stuck some funky fading within the space.
- Made minor artwork fixes within the Gauntlet of Shar.
- Mounted some flickering wall textures within the Home of Therapeutic.
- Eliminated some unnatural moss on a tree simply contained in the Emerald Grove.
- Mounted some flowers clipping right into a crate when the tieflings put together to go away the Emerald Grove.
- Eliminated the blue glow contained in the pipes close to the Arcane Tower.
- Moved an Execution Discover that was within the wall in The Blushing Mermaid.
- Mounted a crate clipping by a bench in Grymforge.
- Mounted a sequence that wasn’t lengthy sufficient in Cazador’s palace.
- Mounted a gap within the wall within the Gauntlet of Shar.
- Mounted a floating chest and grass within the Crèche Y’llek camp.
- Mounted a gap within the wall within the Goblin Camp.
- Mounted a potted tree clipping by a window within the Excessive Corridor.
- Mounted a floating pile of gravel in Grymforge.
- Moved a Entice Disarm Toolkit out of the wall within the Underdark.
- Mounted a show case within the Sorcerous Vault that opened the wrong way up.
- Mounted a hovering door within the Silent Library.
- Mounted a floating weapons rack in Grymforge.
- Mounted the fading on a statue within the Self-Similar Trial.
- Mounted an inaccessible compartment in Philgrave’s Mansion that was lit.
- Added gravity to a candelabrum on Moonrise Towers that may hold floating in case you destroyed the cupboard beneath them.
- Mounted a fading desk within the Goblin Camp.
- Mounted some floating sacks, wheels, and planks on the Wyrm’s Lookout camp.
- Mounted some stretched atmosphere artwork in Grymforge.
- Mounted some floating grass by the Counting Home.
- Mounted a floating Potion of Therapeutic within the Goblin Camp.
- Mounted a gap between the rocks the place the kuo-toa are.
- Mounted a floating chair in Crèche Y’llek.
- Mounted a hive on a shadow-cursed tree that wasn’t fading correctly.
- Mounted some flickering wall textures within the Masons’ Guild.
- Mounted a misaligned balustrade within the Metal Watch Foundry Lab.
- Moved an unreachable Gold Ingot within the Metal Watch Foundry Lab.
- Mounted some floating and clipping crates and sacks within the Final Gentle basement.
- Mounted the looks of some vents within the Metal Watch Foundry.
- Mounted a gap within the wall within the Philgrave’s Mansion basement.
- Mounted some gilded chests you might stroll by.
- Mounted some flickering door textures in Cazador’s palace.
- Mounted a number of clipping and floating objects in Sharess’ Caress.
- Eliminated an unneeded floating pillar within the Shadow-Cursed Lands.
- Mounted some see-through stairs within the Grymforge space.
- Moved up a rock and its barrel a bit to repair a visual terrain artefact.
- Moved a floating barrel on the crash website.
- Mounted some problematic floaty cheeses at Grymforge.
- Moved a floating damaged bottle.
- Realigned the three items of the Energy Generator within the Arcane Tower.
- Added a rock beneath a floating rock in a room within the Grymforge.
- Eliminated some floating pebbles within the Chamber of Loss.
- Mounted a floating tree within the forest.
- Mounted a number of spots in Grymforge that made the world cull away when shifting the digicam inside some cliffs and partitions at sure angles.
- Upscaled low-resolution textures on the skiffs within the Underdark.
- Added gentle lighting to a hidden path within the Undercity Ruins so it’s not fully invisible anymore. Additionally moved a rock for higher environmental mixing.
- Tweaked the fog and lighting within the acid pit by the Home of Therapeutic Morgue.
- Closed a gap within the sandstone wall within the Secluded Chamber within the Emerald Grove.
- Eliminated a patch of floating grass in Crèche Y’llek when the primary flooring fades away.
- Added some environmental element and lowered a floating bucket of fish and fishing rod on the Emerald Grove.
- Improved the ornament behind the mural on the entrance to the Shadowfell: added extra assist constructions, added roots to the vines, and made it look extra dilapidated.
- Made the plaques in entrance of the murals within the Emerald Grove extra noticeable.
- Added vegetation and bushes to some terrain in Rivington.
- Mounted some floating grass and a floating bush, and stuffed in a big hole within the rock alongside the trail right down to the water in Wyrm’s Crossing.
- Mounted some drips within the Whispering Depths beginning in mid-air.
- Mounted some objects that wouldn’t fall in case you destroyed the floor they had been on, and stuck some intersecting pillars within the Reithwin Tollhouse.
- The icons of the wardrobes within the Riverside Teahouse now match the wardrobes.
- Added some lacking floor icons on controller.
- Polished up the minimap within the Masons’ Guild basement.
- Improved the location of the Sharess’ Caress waypoint.
- Added some additional ornament to the cells in Cazador’s palace.
- Improved the visuals for the plates and cutlery within the Karlach date cinematic.
- Mounted some points with the facade trims of the Open Hand Temple.
- Mounted the fading on one of many buildings in Act I.
- Eliminated a crimson lighting artefact within the water close to the nautiloid crash website.
- Made some tweaks to repair a chunk of rubble that enemies may shoot by within the Goblin Camp.
- Mounted some grass blocking some photographs when speaking to Elminster within the Rosymorn area.
- Mounted a map that was see-through from the again.
- Mounted a floating crate within the circus in Rivington.
- Added an icon for Sarevok’s Wretched Armour.
- Mounted flickering and visibility points on the ritual circle in Balthazar’s Necrotic Laboratory.
- Mounted floating items of paper within the alchemist’s lab at The Waning Moon.
- Mounted a spot in a pile of rubble in Waukeen’s Relaxation.
- Mounted a ladder clipping into the wall within the Goblin Camp.
- Mounted Yafeu the djinni not having a customized portrait.
- Up to date the Brewer’s portrait not becoming its body correctly.
- Mounted flickering textures on the road nook between Baldur’s Mouth and the Elfsong Tavern and tweaked some ornamental textures.
- Up to date the looks of the Flaming Fist gorget.
- Up to date the looks of chainmail on feminine githyanki and male halflings.
- Mounted headwear with outlined color presets resetting hair color.
- Karlach’s outfit now reacts higher to colored dyes.
- Added an icon for Reaper’s Rigidity.
- Added an icon for the Shar’s Embrace situation.
- Added an icon for the Mage-Animated situation.
- Up to date the visuals of His Majesty, who beforehand seemed like Steelclaw. His Majesty’s look now befits his title and nature.
- Mounted a visual neck seam on Zethino within the circus.
- Now you can use dyes on the Undesirable Masterwork Scalemail.
- Mounted a lacking a part of the rose neck tattoo.
- Mounted a black texture on the sleeves of Scale Mail +2 on feminine people.
- Lae’zel’s armour now reacts higher to colored dyes.
- Added lacking fur on the top of the new child gnoll.
- Added a small platform on prime of a furnace so the AI doesn’t get caught within the doorway. Additionally lowered the highest itself so the platform just isn’t too excessive and up to date the physics.
- Up to date the looks of Crawling Claws.
- Mounted the underside of Karlach’s trousers clipping by boots.
- Mounted holes within the trousers of sure races when sporting Bonespike Boots.
- Mounted clipping on background NPCs in Sharess’ Caress.
- Now you can dye Ketheric’s armour.
- Mounted the pink and purple eye colors in Character Creation being cut up up from one another.
- Adjusted the waveservants’ tattoos.
- Improved the looks of fur on some NPC cats, canine, hyenas, deep rothé and wolves.
- Mounted the useless thoughts flayer on the crash website sporting peculiar robes.
- Mounted feminine githyanki legs disappearing when sporting the starter barbarian outfit with out footwear.
- Mounted Sharran trousers clipping into footwear.
- Mounted some see-through spots on Orin’s garments.
- Mounted a gap in Minsc’s proper glove.
- Karlach tattoos and scars will now not disappear when she equips Bonespike Gloves together with a daily shirt that reveals her pores and skin.
- Mounted Raphael’s ft getting culled throughout his endgame monologue.
- Up to date the portraits for characters within the Decrease Metropolis that had their look up to date.
- Up to date the portraits for characters in Wyrm’s Crossing that had their look up to date.
- Added some new icons for actions, spells, situations, and objects.
- Added an icon for outdated, mouldy pouches.
- Mounted Black 2 and Black 3 Draconic Bloodline scales in Character Creation not matching up appropriately with their visuals.
- Mounted a problem with some paper rolls within the Baldur’s Mouth Gazette.
- Mounted a floating helmet.
- Mounted a problem with a camp shirt.
- Up to date puddle physics.
- Within the Guildhall, added some rocks to fill in a void within the minimap.
- Made some atmosphere fixes within the Thoughts Flayer Colony to enhance the minimap.
- Helldusk Helmets now not lose their horns if you zoom out.
- Added a brand new icon for the Summon Us merchandise and for Oskar’s easel.
- Mounted vampire spawn’s chests wanting like they’re coated in blood.
- Mounted the succubus not being affected by the nudity filter.
- Mounted the Warped Headband of Mind having no visuals on sure races.
- Mounted the disappearing sleeves of the endgame half plate armour on sure races.
- Mounted the lacking mannequin of the Blackguard’s Gauntlets when geared up by sure races.
- Up to date the beard of the guard by the Grymforge elevator to keep away from clipping.
- Up to date Ward Magmar’s portrait.
- Faux Jaheira will now not have clown face-paint.
- Up to date Anders’ portrait.
- Mounted occasional black textures showing on piercings.
- Added ornament to an space that seemed traversable however wasn’t.
- Hid a duplicated door within the Elfsong camp.
- Made a number of artwork tweaks within the
- Added a brand new aircraft for the Hhune Mausoleum and arrange the teleport connection. Eliminated the teleport motion from the steps. Moved the torch from beside the steps to beside the doorframe.
- Mounted clipping on Raphael’s doublet and Buff Tanner’s shirt.
- Wobb’s look will now match his voice.
LIGHTING
- Polished the lighting within the dialogue with Kagha and Arabella within the Emerald Grove.
- Brightened up the swamp a bit of as soon as the phantasm has been lifted within the cinematic.
- Added customized lighting for Abdirak within the Goblin Camp.
- Mounted the lighting within the transitions between Grymforge and the Underdark on the boat.
- Mounted the lighting altering between photographs if you step on the boat to Grymforge.
- Mounted the lighting within the depths of the Thorm Mausoleum and made some minor decor adjustments.
- Polished the lighting within the scene with Malus Thorm.
- Up to date the lighting within the cutscene after Nightsong dies.
- Mounted some significantly darkish lighting when interacting with the Neurocitor.
- Improved the lighting within the dialogue with Santoria on the submersible.
- Tweaked the place of the sunshine on the submersible.
- Mounted lighting points within the dialogue with the Netherbrain after having forged Karsus’ Compulsion on it.
- Mounted Jaheira not being lit correctly in a shot when recruiting Minsc.
- Added customized lighting for companion interjections on the prime of the Netherbrain.
- Mounted overly darkish lighting in dialogues within the Home of Hope.
- Mounted some shadow points with the Netherbrain.
- Added some atmospheric fog in Karlach’s endgame scene in Avernus.
- Up to date the lighting for Karlach’s interjection when Mizora visits camp.
- Improved the lighting in and across the preliminary dialogue with Scratch.
- Added lighting to new Darkish Urge traces within the dialogue with Crusher.
AUDIO
- Remastered audio recordsdata.
- Mounted VO stopping when a split-screen participant stops listening in on a dialogue.
- Mounted sounds not syncing when skipping traces in cinematics or loading into cinematics.
- Mounted the VO slicing out when switching between characters in separate dialogues.
- Tweaked some sounds and out-of-sync grunts within the dialogue with Myrnath on the nautiloid.
- Made character vocalisations come from the top somewhat than the physique within the first scene with Lae’zel on the nautiloid and within the scene with Shadowheart on the seashore.
- Up to date the combo within the dialogue with Lae’zel after your duel.
- Up to date the combo in a romance dialogue with Gale.
- Up to date the combo when climbing the ladder out of the Underdark.
- Did a mixing move within the scene on the vessel between the Underdark and Grymforge.
- Made the vocalisations of the blue jay close to Rosymorn Monastery come from its head somewhat than its physique.
- Mounted a VO concern for Fist Glenvora and Fist Olloa.
- Mounted shifting platform sounds not taking part in in any respect if the digicam was too distant when the sound began.
- Up to date character vocalisations within the dialogue with Petras and Dalyria in Fraygo’s Flophouse.
- Up to date character vocalisations within the scene after the Darkish Urge resists Bhaal.
- Up to date character vocalisations if you get up at night time after the occasions of Act II.
- Polished character vocalisations within the romance scene with Astarion after the Black Mass.
- Made Cazador’s vocalisations come from his head somewhat than his physique after fight with him.
- Made character vocalisations come from the top somewhat than the physique within the scene with the Netherbrain on the Morphic Pool.
- Up to date character vocalisations on the nautiloid when taking part in as Karlach.
- Up to date the audio within the dialogue if you catch Silfy pickpocketing you.
- Made varied sound fixes for stock objects.
- Resynced the audio for making ready tadpole buffs.
- Mounted sound within the scene with the Netherbrain on the Morphic Pool.
- Mounted the Metal Watcher self-destruct audio loop not looping.
- Mounted some incorrect stock sounds.
- Mounted bats utilizing the flawed vocals.
- Tweaked the audio for drawing and stowing animations for dragonborn.
- Mounted some audio for Shadow-Cursed Needle Blights and Metal Watchers.
- Did a sound move on Gale’s ‘final night time alive’ dialogue.
- Designed and applied sounds for the Energetic Search UI.
- Did a sound move when interacting with one of many statues beneath the Reithwin essential sq..
- Lowered the quantity of the walla in Wyrm’s Crossing.
- Resynced some character vocalisations with their related animations.
- Added lacking cantrip sounds in Astarion’s recruitment dialogue.
SFX
- Elevated the quantity of Klank’s noises at Sorcerous Sundries.
- Polished the SFX in Orin scenes.
- Made a minor SFX tweak to the scene with the squirrel within the Emerald Grove.
- Polished the SFX within the dialogue with Astarion and Araj Oblodra at Moonrise Towers.
- Polished the SFX within the lake scene within the Underdark.
- Polished the SFX in Astarion’s dialog with Araj Oblodra at Moonrise Towers.
- Mounted SFX spamming when destroying objects that destroy different objects.
- Added some bass rumbles and metallic impression noises in anticipation of the Metal Watcher Titan.
- Added SFX to the endgame dialogue with the owlbear cub.
- Up to date the combo within the cutscene in entrance of the Emerald Grove.
- Added SFX for the Temple of Bhaal door opening on the finish of the dialogue with the Butler.
- Polished the SFX within the dialogue with Ketheric on the principle flooring of Moonrise Towers.
- Polished the SFX within the scene with Astarion, Petras, and Dalyria in Fraygo’s Flophouse.
- Added lacking SFX for Shadowheart’s artefact.
- Added atmosphere SFX throughout the warning you get in case you attempt to go to the Morphic Pool earlier than you’ve got all of the Netherstones.
- Added SFX for if you push Lae’zel to the bottom after your duel.
- Added some SFX to the dialogue with Thrumbo in Philgrave’s Mansion after you’ve defeated Carrion.
- Added SFX for when Gale climbs atop the Netherbrain and follows by together with his resolution.
- Added atmosphere SFX throughout the warning you get in case you strive to return to Act I if the military of the Absolute is marching on Baldur’s Gate.
- Added lacking cup SFX in a romance dialogue with Shadowheart after the Act I camp celebration.
- Carried out SFX and tweaked present SFX volumes within the scene the place Nightsong arrives on the prime of Moonrise Towers.
- Added lacking SFX within the dialogue with Orpheus after you free him.
- Mounted the SFX sync when interacting with Myrnath on the nautiloid.
- Polished the SFX in dialogue with Gale.
- Added SFX to the dialogues with the Sinister Hooded Man, Cirian, and Fist Griff at Bloomridge Park.
- Added SFX to the scene earlier than the ultimate battle with the Netherbrain.
- Polished the SFX when speaking to Silver within the Emerald Grove.
- Added SFX for when Gale conjures the dagger and grabs it earlier than his dramatic finish.
- Polished the SFX within the dialogue after you kill Orin.
- Polished the SFX when speaking to the Scrying Eye in Grymforge.
- Added lacking SFX when interacting with Animated Armour in Sorcerous Sundries.
- Synced up the SFX with the VFX of the spattering tadpole in Jaheira’s hand on the entrance to Final Gentle.
- Polished the SFX for the VFX of the portal Halsin opens to the Shadowfell.
- The Adamantine Golem is now not lacking SFX.
- Mounted lacking SFX for doorways.
- Mounted lacking SFX for sword grinding animations.
- Mounted lacking SFX when Dribbles makes use of his Teleport spell.
- Mounted incorrect SFX associated to loot and the stock.
- Modified the timing of some SFX within the dialogue if you first enter Final Gentle.
- Polished the SFX for the boat scene between the Underdark and Grymforge.
- Added SFX for if you unlock a brand new Alchemy recipe.
- Added SFX for the Metal Watch Foundry elevator.
- Added SFX for shifting platforms within the Sewers.
- Mounted sounds for wheel levers and doorways within the Decrease Metropolis.
- Added SFX for Sahuagins’ Blood Frenzy motion.
- Mounted some sounds when looting containers.
- Added SFX for a lever in Sorcerous Sundries.
- Remixed and looped the raging vortex SFX.
- Polished the SFX in Gale’s essential dialogue.
- Mounted lacking SFX for a winch mechanism beneath Wyrm’s Crossing.
- Mounted lacking SFX on the portal within the Knights of the Protect Hideout.
- Tweaked the foley within the dialogue with Tara.
- Added SFX for when making use of Oil of Diminution.
- Added SFX for a secret rock mechanism.
- Added lacking SFX within the scene with the Netherbrain on the Morphic Pool.
- Polished the SFX within the dialogue with the Oathbreaker Knight.
- Reworked some Metal Watcher SFX.
- Up to date the foley within the combat scene with Lae’zel and Shadowheart at camp.
- Polished a number of the SFX within the romance dialogue with Minthara.
- Added some Boo squeaks in a dialogue with 9-Fingers and Minsc.
- Added Orin’s giggle SFX when the Slayer dies.
- Up to date the sound of the portal that seems if you accumulate the ultimate Netherstone.
- Added some Boo squeaks when asking Minsc some private questions.
- Added lacking Boo squeaks within the dialogue with 9-Fingers and Minsc after the Zhent have turned on the Guild.
- Added whisper SFX to profitable rolls when interacting with The Necromancy of Thay.
- Added SFX for Summon Us.
- Polished the SFX within the dialogue after the Darkish Urge accepts Bhaal.
VFX
- Up to date the VFX for Cazador’s Sinister Lord buff, and stuck the situation impact VFX you obtain from being cursed by the prisoner at his palace.
- Modified the orientation of the VFX on the crystal lance on prime of Rosymorn Monastery.
- Improved Vlaakith’s fade-out and VFX at camp.
- Mounted the location of the fireplace VFX round Raphael when he reveals his true kind.
- Mounted lacking VFX when coming into Minsc’s thoughts.
- Added lacking Orin transformation VFX.
- Added VFX when coming into Avery Sonshal’s thoughts.
- Added Communicate with Lifeless VFX on Nina Dortmell.
- Polished the VFX in Astarion’s nightmare about Cazador in Act I.
- Characters with the Moist situation will now not turn out to be invisible when standing behind burning VFX.
- Bardic Inspiration VFX now not adjustments tempo when the character strikes.
- Improved the VFX for Withers’ Wardrobe.
- Mounted the VFX for the put together animations of a number of monk spells.
- Added some VFX to Withers resurrecting gamers in camp.
- Added VFX to panthers whereas they’re making ready to make use of Prowl.
- The person throwing invisible water onto the fireplace in Waukeen’s Relaxation is now seen doing simply that, however with precise water.
CINEMATICS
- Made normal enhancements to cameras, mocap, staging, and facial expressions in lots of dialogues throughout the sport.
- Mounted pops, jitters, and clipping in lots of dialogues throughout the sport.
- Added customized touches and polishes to many dialogues throughout the sport.
- Cleaned up the mocap in lots of dialogues throughout the sport.
- Added variations in digicam photographs for taller participant characters in a number of dialogues throughout the sport.
- Mounted damaged cameras when companion Lae’zel speaks to Inquisitor W’wargaz with out the remainder of the social gathering.
- Improved contact with the lute within the dialogue with Alfira within the Emerald Grove.
- Mounted Mattis’ hand pop within the Emerald Grove.
- Mounted facial expressions within the dialogue with Roger Highberry.
- Mounted a clumsy silence if you first see Ketheric Thorm at Moonrise Towers when taking part in the Darkish Urge.
- Mounted a dialogue with Fezzerk getting minimize quick.
- Mounted Isobel zooming into body in case you meet her at Final Gentle after you’ve already freed Nightsong.
- Mounted the thoughts flayer in entrance of Dror Ragzlin not showing in a number of the cinematic photographs.
- Mounted the overexposed campfire in a camp scene after the occasions of Act II.
- Mounted Rugan’s paddle palms when speaking to him within the cave.
- Mounted a blocked digicam when speaking to the raven within the Ruined Battlefield.
- Mounted a line being minimize quick when recruiting Wyll.
- Added a customized animation for the Emperor’s tentacle and spring to forestall the physics spasming.
- Polished animations within the dialogue with Nere in Grymforge after he despatched you away.
- Cleaned up some clipping fingers for feminine gnomes in case you spend the night time with Minthara after the camp celebration.
- Cleaned up the mocap, improved digicam photographs, and adjusted some facial expressions in dialogue with Astarion in Cazador’s palace.
- Mounted some lengthy pauses at the beginning of the dialogue with Ravengard at Wyrm’s Rock Fortress.
- Polished hand animations and make contact with with the ground for the goblins on the Worg Pens.
- Added some angle poses for thoughts flayer characters and tweaked transitions to account to your tentacles.
- Improved the looks of the scene with the wall tentacle at Moonrise Towers for dwarves.
- Mounted the ‘Proceed’ dialogue possibility displaying up after Boo’s squeaks.
- Informed Valeria to carry her chalice in her trunk a bit of extra securely.
- Mounted the Dream Customer’s twitchy head.
- Mounted an animation for male gnomes in a romance scene with Lae’zel.
- Mounted seen neck seams on Malus Thorm’s affected person and Cazador.
- Added facial expressions to Thrumbo.
- Tweaked the place characters are wanting and up to date facial expressions within the dialogue with Laridda in Act III.
- Mounted some overexposure within the photographs of Nightsong flying away.
- Mounted Abdirak’s floating hand on his thigh when he stands up.
- Mounted gnome characters’ palms clipping and floating on the mattress earlier than mendacity down for Volo’s operation.
- Hid Viconia’s reveal a bit of higher and stuck characters wanting within the flawed instructions.
- Mounted some photographs within the Shadow-Cursed Lands with Mizora being blocked by some grass.
- Readjusted timings and animations to keep away from a head pop when speaking to the Emperor in regards to the ultimate Netherstone.
- Mounted a lighting pop when approaching the Myconid Colony within the Underdark.
- Hid Lae’zel’s weapon when she laments the demise of Orpheus because it was blocking the digicam, and hid the dragon so it doesn’t seem earlier than it’s meant to.
- Polished the animation when the Slayer kills the Butler.
- Mounted a clumsy pause after one among Wyll’s interjections if you strategy Moonrise Towers.
- Mounted the dialogue with Astarion at Cazador’s palace getting minimize off early and stuck a digicam shot.
- Mounted some facial expressions within the dialogue with Roger Highberry throughout the wine pageant.
- Mounted some facial expressions when speaking to Wyll after he meets Karlach.
- Moved Quil at camp so she doesn’t clip into Karlach’s tent.
- Mounted sturdy characters blocking some cameras within the cinematic the place the shadow curse takes over Final Gentle whilst you’re nonetheless there.
- Mounted Lae’zel wanting awkward throughout Karlach’s interjection within the dialogue after Gale’s dramatic finish.
- Mounted dragonborn characters’ palms clipping by their face when licking a hunk of spider meat.
- Mounted cameras clipping right into a field when speaking to Massive Huido.
- Mounted a minor circulation concern when speaking to Shadowheart.
- Mounted the place characters are wanting in dialogue with Florrick at Final Gentle.
- Mounted the elder mind popping within the dialogue the place you study of the Emperor’s previous.
- Adjusted a hand pose to repair clipping on sturdy feminine human characters when confronting the Netherbrain.
- Made certain Nightsong’s wings disappear when they should, to forestall clipping in Sorcerous Sundries.
- Mounted Shadowheart’s father clipping by the atmosphere.
- Mounted some clipping in a scene with Shadowheart’s mom.
- Up to date some cameras, fading, and feelings in dialogue with Cerys.
- Mounted a problem inflicting you to get caught within the dialogue with Blurg within the Underdark in case you swap to a different character after it ends.
- Mounted the Emperor freezing on the finish of one among his traces within the Astral Airplane.
- Mounted Zevlor zooming into body if you first converse to him.
- Mounted Isobel dipping her head violently when she turns round to greet you on her balcony at Final Gentle.
- Mounted a pop on the finish of Karlach’s endgame scene in Avernus.
- Mounted the flickering on the portal in Karlach’s endgame scene.
- Mounted a minor circulation concern in a romance dialogue with Gale.
- Mounted a pop when approaching Karlach for the primary time with Wyll in your social gathering.
- Mounted some defective cameras after kissing Gale.
- Mounted piercings displaying up as regular, bodily objects in case you’re astrally projecting with Gale.
- Mounted character vocalisation points in a number of dialogues.
- Mounted some digicam photographs when speaking to Jaheira about Orin.
- Mounted Alfira’s goblet spinning round in her hand at camp.
- Made minor changes to fading and facial expressions when speaking to Astarion about Yurgir.
- Mounted some digicam photographs within the dialogue at camp with the owlbear and Scratch.
- Mounted Gale getting blocked by your weapon if you take Ketheric’s Netherstone.
- Mounted giant characters blocking a digicam within the dialogue with Oskar within the Zhentarim Hideout.
- Mounted popping and timing in dialogue with Lae’zel in regards to the story of Orpheus.
- Mounted the digicam getting blocked by a hand in one of many endgame romance dialogues with Astarion.
- Tweaked a digicam shot to repair a hovering arm in a camp dialogue together with your Dream Customer.
- Mounted a clumsy facial features when speaking to Petras and Dalyria in Fraygo’s Flophouse.
- Up to date the audio combine within the scene with the three Chosen within the Colony.
- Mounted hand poses in Minsc’s recruitment dialogue.
- Hid the boat throughout the astral romance scene with Gale.
- Strengthened the disappearance of Mystra’s projection in case you skip the start of the dialogue the place Gale teaches you a spell.
- Up to date some animations for Gale and male people in a romance scene with Gale.
- Mounted Commander Lightfeather’s wings clipping into his physique.
- Adjusted cameras for the platonic selections in a romance scene with Gale at camp.
- Mounted a pop within the dialogue with Astarion after he’s handled a bear.
- Improved digicam framing for shorter races in Karlach’s scene after defeating Gortash.
- Improved a digicam shot when Raphael makes his look on the Home of Hope.
- Mounted a floaty head bug in a few dialogues to do with the Thoughts-Archive Interface within the Colony.
- Mounted some pops when speaking to Minsc within the endgame.
- Improved the looks of dragonborn characters gulping down the Astral-Touched Tadpole.
- Mounted the flawed traces generally taking part in when speaking to Astarion.
- Mounted the place characters are wanting when speaking to Halsin within the endgame.
- Mounted clipping tentacles.
- Mounted some pops when speaking to Astarion about Cazador.
- If you stomp on the thoughts flayer’s head close to the crash website, the SFX shall be a bit extra satisfyingly squelchy-crunchy.
- Mounted some facial expressions and digicam photographs when speaking to Oliver Tefoco.
- Up to date the animations for the owlbear sniffing.
- Mounted facial expressions, heads, and the place characters are wanting in dialogue with Oloric Witmirth.
- Mounted giant weapons blocking some cameras when Shadowheart confronts Viconia.
- Mounted some twisty-turny elbows when speaking to Astarion.
- Added facial expressions for companions after the Darkish Urge accepts Bhaal.
- Cleaned up the animations throughout the night time you spend with Shadowheart after the camp celebration.
- Up to date animations for small races, diminished head actions, and improved poses within the dialogue with the harpies behind the Emerald Grove.
- Up to date the animations for dragonborn and robust feminine human physique sorts when interacting with the hunk of spider meat.
- Mounted varied clipping points on male gnomes and dragonborn after the Black Mass.
- Up to date the animation the Butler makes use of when he seems.
- Mounted the place characters are going through and up to date their poses when interacting with the dumbwaiter on the Elfsong Tavern camp.
- Mounted the Dream Customer’s dagger wobbling of their hand.
- Tweaked the dialogue with Dammon within the Decrease Metropolis to repair issues precipitated when skipping by it.
- Mounted an empty digicam shot and Orin’s hair clipping within the scene with the three Chosen within the Colony.
- Modified a digicam shot to repair dragonborn snouts clipping on Lae’zel’s lips.
- Mounted Zevlor teleporting from the dialogue with him simply contained in the Emerald Grove.
- Mounted a clipping concern when speaking to Jaheira at Moonrise Towers.
- Mounted dragonborn blocking different characters when speaking to (or at) Artwork Cullagh.
- Adjusted digicam panning velocity and added an idle animation to the hag within the swamp.
- Mounted a number of pops when speaking to Lae’zel about Astarion’s very well-hidden secret.
- Tweaked your pretty thoughts flayer tentacles in order that they intersect much less.
- Mounted male human characters’ hand clipping when recruiting Astarion.
- Mounted characters’ positions on their bedrolls throughout the sleep cutscene on the Wyrm’s Lookout camp.
- Mounted pops on Orpheus when he turns to go away after the ultimate battle.
- Rotated your place in a shot in case you’re a thoughts flayer for visible continuity after the ultimate battle.
- Mounted a tentacle clipping with armour after the ultimate battle.
- Mounted a pop on Lae’zel when confronting Orpheus.
- Adjusted Orpheus’ head place to keep away from a tentacle clipping into the sword when Lae’zel stabs him.
- Mounted companions wanting on the floor if you stroll by them after the ultimate battle.
- Modified the digicam choice to enhance sure photographs after the ultimate battle.
- Added an establishing shot between two dialogues to repair a digicam pop and stuck the weapon on Astarion’s again disappearing in an endgame dialogue.
- Made a number of enhancements to the dialogue with Alfira within the Emerald Grove.
- Mounted clipping on male gnomes and halflings when romancing Minthara after the camp celebration.
- Mounted Redhammer wanting like he’s floating about outdoors the submersible when arriving on the Iron Throne.
- Mounted clipping characters and weapons obscuring a digicam shot in a dialogue with the Emperor about Orpheus.
- Mounted a rat clipping by the ground within the Gauntlet of Shar.
- Up to date cameras to account for various participant heights when interacting with the wall tentacle at Moonrise Towers.
- Mounted Gale’s unusual pose and peculiar facial features when speaking about himself.
- Mounted a number of points in Orin’s transformations, akin to characters floating into the bottom, and improved facial expressions and animations.
- Adjusted the transition when Minthara walks in direction of the altar to take a seat on it after cuddling the night time after the celebration.
- Mounted some sturdy physique sorts blocking the digicam within the scene the place the shadow curse takes Final Gentle whilst you’re there.
- Mounted Wyll’s rapier casually piercing by the chest of shorter races whereas speaking within the Emerald Grove.
- Mounted and improved a number of digicam photographs in Raphael’s look within the Home of Hope.
- Mounted some clipping and lighting points in Karlach’s scene after Gortash is defeated.
- Mounted a number of mixing and positioning points and adjusted cameras and facial expressions within the dialogue with Araj Oblodra and Astarion.
- Mounted some blocked cameras when interacting with the wall tentacle at Moonrise Towers.
- Improved characters’ contact with the bottom and tweaked the place they’re wanting if you first hear the voice of the Absolute.
- Mounted a cup pop, avatar pop, and digicam focus concern within the romance scene with Shadowheart after the camp celebration.
- Mounted Wyll and Lae’zel’s interjections in case you use Communicate with Lifeless on Yul.
- Mounted Karlach floating up within the air at camp when confronted by Wyll in case you recruited her first.
- Mounted one among Mizora’s arbiters lacking when skipping by the primary a part of a dialogue with Mizora at camp.
- Mounted a digicam concern inflicting the bottom to seem like a black void when speaking to Korrilla.
- Mounted points like clipping on tall grass when interacting with the Exsanguinated Boar within the forest.
- Mounted a circulation concern within the dialogue with Nightsong if she made it by Act II however Isobel didn’t.
- Improved Astarion’s grasp on his dagger after fight with Cazador and untwisted his twisty arm.
- Mounted some lacking VO when interacting with the Thoughts-Archive Interface within the Colony.
- Mounted clipping palms in an Act III romance scene with Wyll.
- Mounted a visible circulation concern with the nurses within the Home of Therapeutic.
- Mounted the githyanki popping from the bottom if you’re woken up at night time after Act II.
- Mounted companions clipping below the skiff on the Morphic Pool.
- Mounted a pop on the belltower within the cutscene of town on the finish of the sport.
- Polished the animations for the three Chosen.
- Tweaked the respiration SFX within the dialogue after spending the night time with Mizora.
- Adjusted ache vocalisations when coming into Nere’s thoughts behind the cave-in.
- Mounted a problem inflicting a personality to fly off when speaking to Araj Oblodra.
- Up to date the combo within the dialogue with Thrumbo after Carrion is defeated.
- Polished the incubus scene on the Home of Hope, together with enhancing wing animations.
- Up to date cameras when utilizing Communicate with Animals on Postmaster Badger.
- Mounted the place characters are wanting and a few attitudes within the dialogue with Lora and Liara Portyr.
- Tweaked the audio within the owlbear dialogue.
- Mounted some animations and a neck pop when speaking to Doora Thumbfoot.
- Tweaked the place sturdy feminine human characters are going through when Liam spits down at you.
- Mounted Chef Marjoram zooming out and in of body.
- Mounted Ulma strolling by the Gur funeral pyre.
- Mounted Lump the Enlightened popping and all of a sudden showing smaller.
- Up to date the animations within the dialogue the place Gale takes out The Annals of Karsus. If he already has the tome in his stock, you’ll now not seem like you’re passing it to him.
- Mounted Gale getting caught in a steady animation loop of him taking Mattis’ ring within the Emerald Grove.
- Improved the looks of the ring in Mattis’ hand on the Emerald Grove.
- Mounted Minsc wanting in humorous instructions if you discuss to him. Additionally mounted a bounce minimize.
- Mounted pops within the dialogue with Karlach if she will get despatched to Wyrm’s Rock Jail.
- Adjusted facial expressions when snapping the Bitter Divorce wand.
- Decreased the knee bend within the incubus scene on the Home of Hope to keep away from clipping.
- Mounted points with the cameras throughout social gathering members’ interjections.
- Set the cameras to take a look at Avatar Shadowheart when wanting within the Selûnite chest within the owlbear cave.
- Mounted a bug the place the digicam wasn’t appropriately displaying the Zhent badge.
- Added a useless tiefling who was lacking from the scene with the ogres on the Blighted Village.
- Edited a clumsy lantern place on Harper Skywin and adjusted the Moonlantern VFX to make the scene extra readable within the cinematic with the Moonlantern after the drider ambush.
- Mounted Mirkon popping if you fail the Sleight of Hand verify close to the harpies.
- Mounted some paddle palms when speaking to Gale.
- Re-assigned lacking VFX to the participant character.
- Mounted a problematic animation that offset VFX offscreen in a dialogue with Minthara at Moonrise Towers.
- Mounted random companions generally showing in cinematics.
- Mounted a digicam shot when Orin receives Bhaal’s Boon in fight so it now not simply exhibits her ft.
- Mounted the water displaying up the place it shouldn’t throughout Gale’s romance dialogue.
- Mounted lighting abruptly disappearing within the dialogue in regards to the gith map close to the Risen Street.
- Mounted a twisting arm.
- Added lacking bruises to Rolan.
- Barely prolonged the cinematic sequence the place Vlaakith Needs your social gathering to finish if you query her.
- Mounted head pops on Karlach and background companions.
- Mounted head pops when speaking to Jaheira within the endgame.
- Mounted the digicam pointing at an empty a part of the submersible in a dialogue. Additionally ensured hostages are on board as an alternative of standing on the ocean flooring.
- Polished Barcus’ launch from the windmill a bit of.
- Eliminated fade-to-black after Gale’s explosion.
- Mounted a line getting minimize off when speaking to Karlach about Astarion.
- No one requested for this, however we made the ceremorphosis scene on the nautiloid extra horrifying. You’re welcome.
- Mounted timing points and defective animation fades.
- Mounted Isobel flying out of body in a dialogue at Final Gentle.
- Added an animation for human male characters turning their heads to take a look at Astarion earlier than stopping the ritual.
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